Files
AdamuSw/src/GameLogic/LoggerExtensions.cs
2026-07-14 19:00:35 +03:00

38 lines
1.4 KiB
C#

// <copyright file="LoggerExtensions.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic;
/// <summary>
/// Extensions for <see cref="ILogger"/>s.
/// </summary>
public static class LoggerExtensions
{
/// <summary>
/// Begins a logical operation scope.
/// </summary>
/// <param name="logger">The logger.</param>
/// <param name="values">The key value pairs which describe the scope.</param>
/// <returns>An <see cref="T:System.IDisposable" /> that ends the logical operation scope on dispose.</returns>
public static IDisposable? BeginScope(this ILogger logger, params (string Key, object Value)[] values)
{
return logger.BeginScope(values.Select(pair => new KeyValuePair<string, object>(pair.Key, pair.Value)));
}
/// <summary>
/// Begins a logical operation scope.
/// </summary>
/// <param name="logger">The logger.</param>
/// <param name="gameContext">The game context.</param>
/// <returns>An <see cref="T:System.IDisposable" /> that ends the logical operation scope on dispose.</returns>
public static IDisposable? BeginScope(this ILogger logger, IGameContext gameContext)
{
if (gameContext is IGameServerContext gameServerContext)
{
return logger.BeginScope("GameServer {id}", gameServerContext.Id);
}
return null;
}
}