Files
AdamuSw/src/GuildServer/GuildChangeToGameServerPublisher.cs
2026-07-14 19:00:35 +03:00

78 lines
2.7 KiB
C#

// <copyright file="GuildChangeToGameServerPublisher.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GuildServer;
using MUnique.OpenMU.Interfaces;
/// <summary>
/// A <see cref="IGuildChangePublisher"/> which directly notifies the game server objects.
/// </summary>
public class GuildChangeToGameServerPublisher : IGuildChangePublisher
{
private readonly IDictionary<int, IGameServer> _gameServers;
/// <summary>
/// Initializes a new instance of the <see cref="GuildChangeToGameServerPublisher"/> class.
/// </summary>
/// <param name="gameServers">The game servers.</param>
public GuildChangeToGameServerPublisher(IDictionary<int, IGameServer> gameServers)
{
this._gameServers = gameServers;
}
/// <inheritdoc />
public async ValueTask GuildPlayerKickedAsync(string playerName)
{
foreach (var gameServer in this._gameServers.Values)
{
await gameServer.GuildPlayerKickedAsync(playerName).ConfigureAwait(false);
}
}
/// <inheritdoc />
public async ValueTask GuildDeletedAsync(uint guildId)
{
foreach (var gameServer in this._gameServers.Values)
{
await gameServer.GuildDeletedAsync(guildId).ConfigureAwait(false);
}
}
/// <inheritdoc />
public async ValueTask AssignGuildToPlayerAsync(byte serverId, string characterName, GuildMemberStatus status)
{
if (this._gameServers.TryGetValue(serverId, out var gameServer))
{
await gameServer.AssignGuildToPlayerAsync(characterName, status).ConfigureAwait(false);
}
}
/// <inheritdoc />
public async ValueTask AllianceCreatedAsync(uint masterGuildId, uint memberGuildId)
{
foreach (var gameServer in this._gameServers.Values)
{
await gameServer.AllianceCreatedAsync(masterGuildId, memberGuildId).ConfigureAwait(false);
}
}
/// <inheritdoc />
public async ValueTask AllianceDisbandedAsync(uint masterGuildId, uint memberGuildId)
{
foreach (var gameServer in this._gameServers.Values)
{
await gameServer.AllianceDisbandedAsync(masterGuildId, memberGuildId).ConfigureAwait(false);
}
}
/// <inheritdoc />
public async ValueTask GuildHostilityChangedAsync(uint guildIdA, IReadOnlyList<uint> allianceGuildIdsA, uint guildIdB, IReadOnlyList<uint> allianceGuildIdsB, bool created)
{
foreach (var gameServer in this._gameServers.Values)
{
await gameServer.GuildHostilityChangedAsync(guildIdA, allianceGuildIdsA, guildIdB, allianceGuildIdsB, created).ConfigureAwait(false);
}
}
}