36 lines
1.5 KiB
C#
36 lines
1.5 KiB
C#
// <copyright file="RemoveJewelDropLevelGapPlugInSeason6.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Persistence.Initialization.Updates;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.DataModel.Configuration;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// This update removes the existing drop level gap condition for jewels and similar items that should always drop.
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/// </summary>
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[PlugIn]
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[Display(Name = PlugInName, Description = PlugInDescription)]
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[Guid("AB1C9F8B-5E3B-4F2A-BDCD-9C0F1E5A6B7C")]
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public class RemoveJewelDropLevelGapPlugInSeason6 : RemoveJewelDropLevelGapPlugInBase
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{
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/// <inheritdoc />
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public override string DataInitializationKey => VersionSeasonSix.DataInitialization.Id;
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/// <inheritdoc />
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public override UpdateVersion Version => UpdateVersion.RemoveJewelDropLevelGapSeason6;
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/// <inheritdoc />
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protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)
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{
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await base.ApplyAsync(context, gameConfiguration).ConfigureAwait(false);
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var jewelOfGuardianDropGroupId = new Guid("00000200-001f-0001-0000-000000000000");
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if (gameConfiguration.DropItemGroups.FirstOrDefault(x => x.GetId() == jewelOfGuardianDropGroupId) is { } jewelOfGuardianDropGroup)
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{
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jewelOfGuardianDropGroup.ItemType = SpecialItemType.Jewel;
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}
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}
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} |