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AdamuSw/docs/Packets/C2-13-AddNpcsToScope_by-server.md
2026-07-14 19:00:35 +03:00

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C2 13 - AddNpcsToScope (by server)

Is sent when

One or more NPCs got into the observed scope of the player.

Causes the following actions on the client side

The client adds the NPCs to the shown map.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC2 Packet type
1 2 Short Packet header - length of the packet
3 1 Byte 0x13 Packet header - packet type identifier
4 1 Byte NpcCount
5 NpcData.Length * NpcCount Array of NpcData NPCs

NpcData Structure

Contains the data of an NPC.

Length: 10 Bytes

Index Length Data Type Value Description
0 2 ShortBigEndian Id
2 2 ShortBigEndian TypeNumber
4 1 Byte CurrentPositionX
5 1 Byte CurrentPositionY
6 1 Byte TargetPositionX
7 1 Byte TargetPositionY
8 4 bit Byte Rotation
9 1 Byte EffectCount; Defines the number of effects which would be sent after this field. This is currently not supported.