119 lines
4.8 KiB
C#
119 lines
4.8 KiB
C#
// <copyright file="CacheAwareRepositoryProvider.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Persistence.EntityFramework;
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using Microsoft.Extensions.Logging;
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using MUnique.OpenMU.DataModel;
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using MUnique.OpenMU.DataModel.Configuration;
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using MUnique.OpenMU.Interfaces;
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/// <summary>
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/// This provider holds two other repository providers:
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/// One which provides repositories which actually load the data from the database,
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/// and another one which returns repositories with cached data, based on the
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/// loaded GameConfiguration. The CacheAwareRepositoryProvider first tries to retrieve
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/// a repository for the cached data. If none is found, it takes the other.
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/// </summary>
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internal class CacheAwareRepositoryProvider : ICacheAwareRepositoryProvider, IContextAwareRepositoryProvider
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{
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private readonly ILoggerFactory _loggerFactory;
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private readonly IRepositoryProvider _nonCachingRepositoryProvider;
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private CachingRepositoryProvider _cachingRepositoryProvider;
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/// <summary>
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/// Initializes a new instance of the <see cref="CacheAwareRepositoryProvider"/> class.
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/// </summary>
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/// <param name="loggerFactory">The logger factory.</param>
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/// <param name="configurationChangeListener">The configuration change listener.</param>
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public CacheAwareRepositoryProvider(ILoggerFactory loggerFactory, IConfigurationChangeListener? configurationChangeListener)
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{
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this._loggerFactory = loggerFactory;
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this._cachingRepositoryProvider = new CachingRepositoryProvider(loggerFactory, this);
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this._nonCachingRepositoryProvider = new NonCachingRepositoryProvider(loggerFactory, this, configurationChangeListener, this.ContextStack);
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}
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/// <inheritdoc />
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public IContextStack ContextStack { get; } = new ContextStack();
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/// <inheritdoc />
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public IRepository? GetRepository(Type objectType)
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{
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if (this.ContextStack.GetCurrentContext() is EntityFrameworkContextBase { Context: ITypedContext editContext }
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&& editContext.IsIncluded(objectType))
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{
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return this._nonCachingRepositoryProvider.GetRepository(objectType);
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}
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return this._cachingRepositoryProvider.GetRepository(objectType)
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?? this._nonCachingRepositoryProvider.GetRepository(objectType);
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}
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/// <inheritdoc />
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public IRepository<T>? GetRepository<T>()
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where T : class
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{
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if (this.ContextStack.GetCurrentContext() is EntityFrameworkContextBase { Context: ITypedContext editContext }
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&& (editContext.IsIncluded(typeof(T)) || editContext.IsIncluded(typeof(T).BaseType!)))
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{
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return this._nonCachingRepositoryProvider.GetRepository<T>();
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}
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return this._cachingRepositoryProvider.GetRepository<T>()
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?? this._nonCachingRepositoryProvider.GetRepository<T>();
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}
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/// <inheritdoc />
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public TRepository? GetRepository<T, TRepository>()
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where T : class
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where TRepository : IRepository
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{
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if (this.ContextStack.GetCurrentContext() is EntityFrameworkContextBase { Context: ITypedContext editContext }
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&& (editContext.IsIncluded(typeof(T)) || editContext.IsIncluded(typeof(T).BaseType!)))
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{
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return this._nonCachingRepositoryProvider.GetRepository<T, TRepository>();
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}
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return this._cachingRepositoryProvider.GetRepository<T, TRepository>()
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?? this._nonCachingRepositoryProvider.GetRepository<T, TRepository>();
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}
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/// <inheritdoc />
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public void EnsureCachesForCurrentGameConfiguration()
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{
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this._cachingRepositoryProvider.EnsureCachesForCurrentGameConfiguration();
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}
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/// <inheritdoc />
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public void ResetCache()
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{
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this._cachingRepositoryProvider = new CachingRepositoryProvider(this._loggerFactory, this);
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}
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/// <inheritdoc />
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public async ValueTask UpdateCachedInstanceAsync(object changedInstance)
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{
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if (this._cachingRepositoryProvider.GetRepository(changedInstance.GetType().BaseType ?? changedInstance.GetType()) is IConfigurationTypeRepository repository)
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{
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repository.UpdateCachedInstances(changedInstance);
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}
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else
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{
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// not all types have an own repository.
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var gameConfigRepo = this._cachingRepositoryProvider.GetRepository<GameConfiguration>();
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if (gameConfigRepo is null)
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{
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return;
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}
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foreach (var config in await gameConfigRepo.GetAllAsync().ConfigureAwait(false))
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{
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var obj = config.GetObjectOfConfig(changedInstance) as IAssignable;
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obj?.AssignValuesOf(changedInstance, config);
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}
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}
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}
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} |