Files
AdamuSw/src/Persistence/Initialization/GameMapsInitializerBase.cs
2026-07-14 19:00:35 +03:00

65 lines
2.1 KiB
C#

// <copyright file="GameMapsInitializerBase.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.Persistence.Initialization;
using MUnique.OpenMU.DataModel.Configuration;
/// <summary>
/// Base class which initializes game maps.
/// </summary>
public abstract class GameMapsInitializerBase : InitializerBase, IGameMapsInitializer
{
private IList<IMapInitializer>? _mapInitializers;
/// <summary>
/// Initializes a new instance of the <see cref="GameMapsInitializerBase"/> class.
/// </summary>
/// <param name="context">The context.</param>
/// <param name="gameConfiguration">The game configuration.</param>
protected GameMapsInitializerBase(IContext context, GameConfiguration gameConfiguration)
: base(context, gameConfiguration)
{
}
/// <summary>
/// Gets the map initializer types.
/// </summary>
protected abstract IEnumerable<Type> MapInitializerTypes { get; }
/// <summary>
/// Gets the map initializers.
/// </summary>
private IList<IMapInitializer> MapInitializers => this._mapInitializers ??= this.CreateInitializers();
/// <inheritdoc />
public override void Initialize()
{
foreach (var mapInitializer in this.MapInitializers)
{
mapInitializer.Initialize();
}
}
/// <summary>
/// Sets the safezone maps.
/// Needs to be called after the context has been saved, otherwise referencing between the maps will fail.
/// </summary>
public void SetSafezoneMaps()
{
foreach (var mapInitializer in this.MapInitializers)
{
mapInitializer.SetSafezoneMap();
}
}
private IList<IMapInitializer> CreateInitializers()
{
var parameters = new object[] { this.Context, this.GameConfiguration };
return this.MapInitializerTypes
.Select(type => type.GetConstructors().First().Invoke(parameters))
.OfType<IMapInitializer>()
.ToList();
}
}