111 lines
4.7 KiB
C#
111 lines
4.7 KiB
C#
// <copyright file="BotResetHandlerTests.cs" company="MUnique">
|
|
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
|
|
// </copyright>
|
|
|
|
namespace MUnique.OpenMU.Tests.Offline;
|
|
|
|
using MUnique.OpenMU.GameLogic;
|
|
using MUnique.OpenMU.GameLogic.Attributes;
|
|
using MUnique.OpenMU.GameLogic.Bots;
|
|
using MUnique.OpenMU.GameLogic.Resets;
|
|
|
|
/// <summary>
|
|
/// Tests for <see cref="BotResetHandler"/>.
|
|
/// </summary>
|
|
[TestFixture]
|
|
public class BotResetHandlerTests
|
|
{
|
|
private IGameContext _gameContext = null!;
|
|
|
|
/// <summary>
|
|
/// Sets up a fresh game context before each test.
|
|
/// </summary>
|
|
[SetUp]
|
|
public void SetUp()
|
|
{
|
|
this._gameContext = GameContextTestHelper.CreateGameContext();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Without the reset feature the effective level is simply the character level.
|
|
/// </summary>
|
|
[Test]
|
|
public async ValueTask EffectiveLevelWithoutResetFeatureIsPlainLevelAsync()
|
|
{
|
|
var player = await PlayerTestHelper.CreateOfflineLevelingPlayerAsync(this._gameContext).ConfigureAwait(false);
|
|
player.Attributes![Stats.Level] = 123;
|
|
|
|
Assert.That(BotResetHandler.GetEffectiveLevel(player), Is.EqualTo(123));
|
|
}
|
|
|
|
/// <summary>
|
|
/// With the reset feature every reset counts as the configured level span. Uses the same plain
|
|
/// test context as <see cref="ResetCharacterActionTest"/>, where the added feature plugin is the
|
|
/// effective one (the offline helper's context discovers the real, disabled-by-default plugin).
|
|
/// </summary>
|
|
[Test]
|
|
public async ValueTask EffectiveLevelCountsResetsAsLevelSpansAsync()
|
|
{
|
|
var player = await PlayerTestHelper.CreatePlayerAsync().ConfigureAwait(false);
|
|
player.GameContext.FeaturePlugIns.AddPlugIn(new ResetFeaturePlugIn { Configuration = new ResetConfiguration { RequiredLevel = 400 } }, true);
|
|
player.Attributes![Stats.Level] = 50;
|
|
player.Attributes[Stats.Resets] = 3;
|
|
|
|
Assert.That(BotResetHandler.GetEffectiveLevel(player), Is.EqualTo((3 * 400) + 50));
|
|
}
|
|
|
|
/// <summary>
|
|
/// A due reset raises the reset count, drops the level and grants the configured points, without
|
|
/// consuming any costs when the bot doesn't pay them.
|
|
/// </summary>
|
|
[Test]
|
|
public async ValueTask TryResetPerformsResetAndSkipsCostsAsync()
|
|
{
|
|
var player = await PlayerTestHelper.CreateOfflineLevelingPlayerAsync(this._gameContext).ConfigureAwait(false);
|
|
var configuration = new ResetConfiguration
|
|
{
|
|
RequiredLevel = 400,
|
|
LevelAfterReset = 10,
|
|
RequiredMoney = 500,
|
|
MultiplyRequiredMoneyByResetCount = false,
|
|
PointsPerReset = 1000,
|
|
MultiplyPointsByResetCount = false,
|
|
ReplacePointsPerReset = true,
|
|
ResetStats = false,
|
|
MoveHome = false,
|
|
LogOut = false,
|
|
};
|
|
this._gameContext.FeaturePlugIns.AddPlugIn(new ResetFeaturePlugIn { Configuration = configuration }, true);
|
|
player.Attributes![Stats.Level] = 400;
|
|
player.Money = 100; // less than the required zen - must not matter for a non-paying bot
|
|
|
|
var performed = await BotResetHandler.TryResetAsync(player, configuration, payCosts: false).ConfigureAwait(false);
|
|
|
|
Assert.That(performed, Is.True);
|
|
Assert.That((int)player.Attributes[Stats.Resets], Is.EqualTo(1));
|
|
Assert.That((int)player.Attributes[Stats.Level], Is.EqualTo(10));
|
|
Assert.That(player.SelectedCharacter!.LevelUpPoints, Is.EqualTo(1000));
|
|
Assert.That(player.SelectedCharacter.Experience, Is.EqualTo(0));
|
|
Assert.That(player.Money, Is.EqualTo(100));
|
|
}
|
|
|
|
/// <summary>
|
|
/// A reset is not performed below the required level or beyond the reset limit.
|
|
/// </summary>
|
|
[Test]
|
|
public async ValueTask TryResetRespectsLevelAndLimitAsync()
|
|
{
|
|
var player = await PlayerTestHelper.CreateOfflineLevelingPlayerAsync(this._gameContext).ConfigureAwait(false);
|
|
var configuration = new ResetConfiguration { RequiredLevel = 400, ResetLimit = 2, MoveHome = false, LogOut = false };
|
|
this._gameContext.FeaturePlugIns.AddPlugIn(new ResetFeaturePlugIn { Configuration = configuration }, true);
|
|
|
|
player.Attributes![Stats.Level] = 399;
|
|
Assert.That(await BotResetHandler.TryResetAsync(player, configuration, payCosts: false).ConfigureAwait(false), Is.False);
|
|
|
|
player.Attributes[Stats.Level] = 400;
|
|
player.Attributes[Stats.Resets] = 2;
|
|
Assert.That(await BotResetHandler.TryResetAsync(player, configuration, payCosts: false).ConfigureAwait(false), Is.False);
|
|
Assert.That((int)player.Attributes[Stats.Resets], Is.EqualTo(2));
|
|
}
|
|
}
|