Files
AdamuSw/src/GameServer/RemoteView/MiniGames/HeykelSavasiHudStatePlugIn.cs
Acentech Dev 7aae9dff0c feat(hs): disable wings in-event + periodic HUD-state packet/broadcast
- HeykelSavasiContext.IsItemAllowedToEquip disallows wings/capes during
  Playing only (so entry is never rejected for wearing wings); auto-unequips
  any equipped wing/cape into a free inventory slot in OnGameStartAsync.
- New S2C packet HeykelSavasiHudState (C1, code FB, length 11) carrying
  phase, team, counts, statue progress and remaining seconds, plus its view
  plugin/interface, broadcast once per second across registration/prep/
  battle and one-shot on join/statue-break/game-end.
2026-07-21 03:16:29 +03:00

40 lines
1.5 KiB
C#

// <copyright file="HeykelSavasiHudStatePlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameServer.RemoteView.MiniGames;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic;
using MUnique.OpenMU.GameLogic.Views.MiniGames;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// The default implementation of the <see cref="IHeykelSavasiHudStatePlugIn"/> which is forwarding everything to the game client with specific data packets.
/// </summary>
[PlugIn]
[Guid("ef0cc7e9-07c6-4e60-afae-f8dd19332ad7")]
public class HeykelSavasiHudStatePlugIn : IHeykelSavasiHudStatePlugIn
{
private readonly RemotePlayer _player;
/// <summary>
/// Initializes a new instance of the <see cref="HeykelSavasiHudStatePlugIn"/> class.
/// </summary>
/// <param name="player">The player.</param>
public HeykelSavasiHudStatePlugIn(RemotePlayer player) => this._player = player;
/// <inheritdoc/>
public async ValueTask UpdateHudStateAsync(byte phase, byte myTeam, byte redCount, byte blueCount, byte redProgress, byte blueProgress, ushort remainingSeconds)
{
var connection = this._player.Connection;
if (connection is null)
{
return;
}
await connection.SendHeykelSavasiHudStateAsync(phase, myTeam, redCount, blueCount, redProgress, blueProgress, remainingSeconds).ConfigureAwait(false);
}
}