Files
AdamuSw/src/Persistence/EntityFramework/GameConfigurationContext.cs
2026-07-14 19:00:35 +03:00

32 lines
1.3 KiB
C#

// <copyright file="GameConfigurationContext.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.Persistence.EntityFramework;
using System.Threading;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using MUnique.OpenMU.Persistence.EntityFramework.Model;
/// <summary>
/// Persistence context which is used to access the <see cref="GameConfiguration"/>.
/// </summary>
internal class GameConfigurationContext : CachingEntityFrameworkContext, IConfigurationContext
{
/// <summary>
/// Initializes a new instance of the <see cref="GameConfigurationContext"/> class.
/// </summary>
/// <param name="repositoryProvider">The repository provider.</param>
/// <param name="logger">The logger.</param>
public GameConfigurationContext(IContextAwareRepositoryProvider repositoryProvider, ILogger<GameConfigurationContext> logger)
: base(new ConfigurationContext(), repositoryProvider, null, logger)
{
}
/// <inheritdoc />
public async ValueTask<Guid?> GetDefaultGameConfigurationIdAsync(CancellationToken cancellationToken)
{
return await this.Context.Set<GameConfiguration>().Select(g => g.Id).FirstOrDefaultAsync(cancellationToken).ConfigureAwait(false);
}
}