32 lines
1.3 KiB
C#
32 lines
1.3 KiB
C#
// <copyright file="GameConfigurationContext.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Persistence.EntityFramework;
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using System.Threading;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.Logging;
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using MUnique.OpenMU.Persistence.EntityFramework.Model;
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/// <summary>
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/// Persistence context which is used to access the <see cref="GameConfiguration"/>.
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/// </summary>
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internal class GameConfigurationContext : CachingEntityFrameworkContext, IConfigurationContext
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="GameConfigurationContext"/> class.
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/// </summary>
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/// <param name="repositoryProvider">The repository provider.</param>
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/// <param name="logger">The logger.</param>
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public GameConfigurationContext(IContextAwareRepositoryProvider repositoryProvider, ILogger<GameConfigurationContext> logger)
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: base(new ConfigurationContext(), repositoryProvider, null, logger)
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{
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}
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/// <inheritdoc />
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public async ValueTask<Guid?> GetDefaultGameConfigurationIdAsync(CancellationToken cancellationToken)
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{
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return await this.Context.Set<GameConfiguration>().Select(g => g.Id).FirstOrDefaultAsync(cancellationToken).ConfigureAwait(false);
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}
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} |