Files
AdamuSw/src/GameLogic/IObservable.cs
2026-07-14 19:00:35 +03:00

35 lines
938 B
C#

// <copyright file="IObservable.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic;
using Nito.AsyncEx;
/// <summary>
/// Interface for an observable object.
/// </summary>
public interface IObservable
{
/// <summary>
/// Gets the observers.
/// </summary>
ISet<IWorldObserver> Observers { get; }
/// <summary>
/// Gets the lock for <see cref="Observers"/>.
/// </summary>
AsyncReaderWriterLock ObserverLock { get; }
/// <summary>
/// Adds the observer.
/// </summary>
/// <param name="observer">The observer.</param>
ValueTask AddObserverAsync(IWorldObserver observer);
/// <summary>
/// Removes the observer.
/// </summary>
/// <param name="observer">The observer.</param>
ValueTask RemoveObserverAsync(IWorldObserver observer);
}