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AdamuSw/docs/Packets/C1-46-ChangeTerrainAttributes_by-server.md
2026-07-14 19:00:35 +03:00

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C1 46 - ChangeTerrainAttributes (by server)

Is sent when

The server wants to alter the terrain attributes of a map at runtime.

Causes the following actions on the client side

The client updates the terrain attributes on its side.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte Packet header - length of the packet
2 1 Byte 0x46 Packet header - packet type identifier
3 1 Boolean false Type
4 1 TerrainAttributeType Attribute
5 1 Boolean RemoveAttribute; When this is true, the attribute is removed on the client side. If it's false, then the attribute is added.
6 1 Byte AreaCount
7 TerrainArea.Length * AreaCount Array of TerrainArea Areas

TerrainArea Structure

Defines the area which should be changed.

Length: 4 Bytes

Index Length Data Type Value Description
0 1 Byte StartX
1 1 Byte StartY
2 1 Byte EndX
3 1 Byte EndY

TerrainAttributeType Enum

Defines the attribute which should be set/unset. It's a Flags enumeration.

Value Name Description
1 Safezone The coordinate is a safezone.
2 Character The coordinate is occupied by a character.
4 Blocked The coordinate is blocked and can't be passed by a character.
8 NoGround The coordinate is blocked, because there is no ground and can't be passed by a character.
16 Water The coordinate is blocked by water and can't be passed by a character.