Files
AdamuSw/src/Persistence/Initialization/Updates/SystemConfigurationAddedPlugInBase.cs
2026-07-14 19:00:35 +03:00

56 lines
2.0 KiB
C#

// <copyright file="SystemConfigurationAddedPlugInBase.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.Persistence.Initialization.Updates;
using MUnique.OpenMU.DataModel.Configuration;
using MUnique.OpenMU.Network;
/// <summary>
/// This updates adds the new <see cref="SystemConfiguration"/> with default settings.
/// </summary>
public abstract class SystemConfigurationAddedPlugInBase : UpdatePlugInBase
{
/// <summary>
/// The plug in name.
/// </summary>
internal const string PlugInName = "Add System Configuration";
/// <summary>
/// The plug in description.
/// </summary>
internal const string PlugInDescription = "This update adds the new system configuration.";
/// <inheritdoc />
public override string Name => PlugInName;
/// <inheritdoc />
public override string Description => PlugInDescription;
/// <inheritdoc />
public override bool IsMandatory => true;
/// <inheritdoc />
public override DateTime CreatedAt => new(2023, 03, 24, 20, 0, 0, DateTimeKind.Utc);
/// <inheritdoc />
protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)
{
if ((await context.GetAsync<SystemConfiguration>().ConfigureAwait(false)).FirstOrDefault() is { })
{
// Already exists -> we can skip that.
return;
}
var systemConfiguration = context.CreateNew<SystemConfiguration>();
systemConfiguration.SetGuid(0);
systemConfiguration.AutoStart = true;
systemConfiguration.AutoUpdateSchema = true;
systemConfiguration.ReadConsoleInput = false;
var (type, param) = IpAddressResolverFactory.DetermineBestFittingResolver(Environment.GetCommandLineArgs());
systemConfiguration.IpResolver = type;
systemConfiguration.IpResolverParameter = param;
}
}