Files
AdamuSw/tests/MUnique.OpenMU.Pathfinding.Tests/BinaryMinHeapTest.cs
2026-07-14 19:00:35 +03:00

96 lines
3.0 KiB
C#

// <copyright file="BinaryMinHeapTest.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.Pathfinding.Tests;
using System.Diagnostics;
using MUnique.OpenMU.Pathfinding;
/// <summary>
/// Tests the <see cref="BinaryMinHeap{T}"/>.
/// </summary>
[TestFixture]
internal class BinaryMinHeapTest
{
/// <summary>
/// Tests if the heap pops the node with the lowest cost.
/// </summary>
[Test]
public void MinHeapWithNodes()
{
var heap = new BinaryMinHeap<Node>(new NodeComparer());
foreach (var number in Enumerable.Range(1, 10).Reverse())
{
heap.Push(new Node { PredictedTotalCost = number });
}
var minimumNumber = heap.Pop().PredictedTotalCost;
Assert.That(minimumNumber, Is.EqualTo(1));
}
/// <summary>
/// Tests if the heap pops the lowest value.
/// </summary>
[Test]
public void MinHeapWithNumbers()
{
var heap = new BinaryMinHeap<int>();
foreach (var number in Enumerable.Range(1, 10).Reverse())
{
heap.Push(number);
}
var minimumNumber = heap.Pop();
Assert.That(minimumNumber, Is.EqualTo(1));
}
/// <summary>
/// Compares the performance between <see cref="BinaryMinHeap{T}"/> and <see cref="IndexedLinkedList{T}"/>.
/// </summary>
[Test]
public void PerformanceComparison()
{
var simpleHeap = new BinaryMinHeap<Node>(new NodeComparer());
var indexedHeap = new IndexedLinkedList<Node>(new NodeComparer(), new NodeIndexer());
var count = 1000;
this.PushNodes(simpleHeap, count);
this.PushNodes(indexedHeap, count);
var pushSimple = this.PushNodes(simpleHeap, count);
var pushIndexed = this.PushNodes(indexedHeap, count);
this.PopNodes(simpleHeap, count);
this.PopNodes(indexedHeap, count);
var popSimple = this.PopNodes(simpleHeap, count);
var popIndexed = this.PopNodes(indexedHeap, count);
Assert.Pass($"(PUSH) BinaryMinHeap: {pushSimple.Elapsed}, IndexedLinkedList: {pushIndexed.Elapsed}\r\n(POP) BinaryMinHeap: {popSimple.Elapsed}, IndexedLinkedList: {popIndexed.Elapsed}");
}
private Stopwatch PopNodes(IPriorityQueue<Node> queue, int count)
{
var stopwatch = new Stopwatch();
stopwatch.Start();
for (int i = 0; i < count; i++)
{
queue.Pop();
}
stopwatch.Stop();
return stopwatch;
}
private Stopwatch PushNodes(IPriorityQueue<Node> queue, int count)
{
var stopwatch = new Stopwatch();
stopwatch.Start();
var randomizer = new Random(1);
foreach (var unused in Enumerable.Range(1, count))
{
var node = new Node { PredictedTotalCost = randomizer.Next(1, count) };
queue.Push(node);
}
stopwatch.Stop();
return stopwatch;
}
}