86 lines
3.2 KiB
C#
86 lines
3.2 KiB
C#
// <copyright file="IPersistenceContextProvider.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Persistence;
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using MUnique.OpenMU.DataModel.Configuration;
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using MUnique.OpenMU.DataModel.Entities;
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using MUnique.OpenMU.Interfaces;
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/// <summary>
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/// Provider for persistence contexts.
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/// </summary>
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public interface IPersistenceContextProvider
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{
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/// <summary>
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/// Gets the repository provider.
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/// </summary>
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IRepositoryProvider RepositoryProvider { get; }
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/// <summary>
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/// Creates a new context which doesn't use any caching.
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/// </summary>
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/// <returns>The newly created context.</returns>
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IContext CreateNewContext();
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/// <summary>
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/// Creates a new context.
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/// </summary>
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/// <param name="gameConfiguration">The game configuration.</param>
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/// <returns>
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/// The newly created context.
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/// </returns>
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IContext CreateNewContext(GameConfiguration gameConfiguration);
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/// <summary>
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/// Creates a new context which should be used to load the configuration.
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/// It's not tracking changes.
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/// </summary>
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/// <returns>
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/// The newly created context.
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/// </returns>
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IConfigurationContext CreateNewConfigurationContext();
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/// <summary>
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/// Creates the new trade context which is used to exchange items in a trade.
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/// </summary>
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/// <returns>The newly created context.</returns>
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IContext CreateNewTradeContext();
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/// <summary>
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/// Creates a new context which is used for accounts.
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/// This context should only care about the objects of a player;
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/// It should not track changes of configuration objects.
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/// </summary>
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/// <param name="gameConfiguration">The game configuration.</param>
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/// <returns>
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/// The newly created account context.
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/// </returns>
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IPlayerContext CreateNewPlayerContext(GameConfiguration gameConfiguration);
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/// <summary>
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/// Creates a new context which is used by the friend server.
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/// It manages basically only <see cref="FriendViewItem"/>s.
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/// </summary>
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/// <returns>A new context which is used by the friend server.</returns>
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IFriendServerContext CreateNewFriendServerContext();
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/// <summary>
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/// Creates a new context which is used by the guild server.
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/// It manages basically only <see cref="MUnique.OpenMU.Interfaces.Guild"/>s and <see cref="GuildMember"/>s.
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/// </summary>
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/// <returns>A new context which is used by the guild server.</returns>
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IGuildServerContext CreateNewGuildContext();
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/// <summary>
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/// Creates the new context which can be used to load and edit an object of <paramref name="editType"/>.
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/// </summary>
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/// <param name="editType">The type of object which should be handled.</param>
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/// <param name="useCache">Flag, if the cache should be used.</param>
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/// <param name="gameConfiguration">The game configuration.</param>
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/// <returns>
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/// A new context which can be used to load and edit an object of <paramref name="editType"/>.
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/// </returns>
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IContext CreateNewTypedContext(Type editType, bool useCache, GameConfiguration? gameConfiguration = null);
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} |