454 lines
22 KiB
C#
454 lines
22 KiB
C#
// <copyright file="20260730194321_AddCastleSiege.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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#nullable disable
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namespace MUnique.OpenMU.Persistence.EntityFramework.Migrations
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{
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using System;
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using Microsoft.EntityFrameworkCore.Migrations;
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/// <inheritdoc />
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public partial class AddCastleSiege : Migration
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{
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/// <inheritdoc />
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<Guid>(
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name: "CastleSiegeConfigurationId",
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schema: "config",
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table: "GameConfiguration",
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type: "uuid",
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nullable: true);
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migrationBuilder.CreateTable(
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name: "CastleSiegeData",
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schema: "data",
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columns: table => new
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{
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Id = table.Column<Guid>(type: "uuid", nullable: false),
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OwnerGuildId = table.Column<Guid>(type: "uuid", nullable: true),
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IsOccupied = table.Column<bool>(type: "boolean", nullable: false),
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TaxChaos = table.Column<byte>(type: "smallint", nullable: false),
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TaxStore = table.Column<byte>(type: "smallint", nullable: false),
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TaxHunt = table.Column<int>(type: "integer", nullable: false),
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IsHuntZoneEnabled = table.Column<bool>(type: "boolean", nullable: false),
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TributeMoney = table.Column<long>(type: "bigint", nullable: false),
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_CastleSiegeData", x => x.Id);
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});
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migrationBuilder.CreateTable(
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name: "CastleSiegeNpcState",
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schema: "data",
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columns: table => new
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{
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Id = table.Column<Guid>(type: "uuid", nullable: false),
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CastleSiegeDataId = table.Column<Guid>(type: "uuid", nullable: true),
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MonsterNumber = table.Column<short>(type: "smallint", nullable: false),
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InstanceId = table.Column<byte>(type: "smallint", nullable: false),
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DefenseLevel = table.Column<byte>(type: "smallint", nullable: false),
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RegenLevel = table.Column<byte>(type: "smallint", nullable: false),
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LifeLevel = table.Column<byte>(type: "smallint", nullable: false),
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CurrentHp = table.Column<int>(type: "integer", nullable: false),
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_CastleSiegeNpcState", x => x.Id);
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table.ForeignKey(
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name: "FK_CastleSiegeNpcState_CastleSiegeData_CastleSiegeDataId",
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column: x => x.CastleSiegeDataId,
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principalSchema: "data",
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principalTable: "CastleSiegeData",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateTable(
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name: "CastleSiegeConfiguration",
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schema: "config",
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columns: table => new
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{
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Id = table.Column<Guid>(type: "uuid", nullable: false),
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CastleSiegeMapDefinitionId = table.Column<Guid>(type: "uuid", nullable: true),
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LandOfTrialsMapDefinitionId = table.Column<Guid>(type: "uuid", nullable: true),
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RewardItemDefinitionId = table.Column<Guid>(type: "uuid", nullable: true),
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DefenseRespawnAreaId = table.Column<Guid>(type: "uuid", nullable: true),
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AttackRespawnAreaId = table.Column<Guid>(type: "uuid", nullable: true),
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Enabled = table.Column<bool>(type: "boolean", nullable: false),
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CrownHoldTimeSeconds = table.Column<int>(type: "integer", nullable: false),
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RegisterMinLevel = table.Column<int>(type: "integer", nullable: false),
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RegisterMinMembers = table.Column<int>(type: "integer", nullable: false),
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ParticipantRewardMinSeconds = table.Column<int>(type: "integer", nullable: false),
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MaxAttackingGuilds = table.Column<int>(type: "integer", nullable: false),
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GuildScoreCastleSiege = table.Column<int>(type: "integer", nullable: false),
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GuildScoreCastleSiegeMembers = table.Column<int>(type: "integer", nullable: false),
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GateBuyPrice = table.Column<int>(type: "integer", nullable: false),
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StatueBuyPrice = table.Column<int>(type: "integer", nullable: false),
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_CastleSiegeConfiguration", x => x.Id);
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table.ForeignKey(
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name: "FK_CastleSiegeConfiguration_GameMapDefinition_CastleSiegeMapDe~",
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column: x => x.CastleSiegeMapDefinitionId,
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principalSchema: "config",
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principalTable: "GameMapDefinition",
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principalColumn: "Id");
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table.ForeignKey(
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name: "FK_CastleSiegeConfiguration_GameMapDefinition_LandOfTrialsMapD~",
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column: x => x.LandOfTrialsMapDefinitionId,
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principalSchema: "config",
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principalTable: "GameMapDefinition",
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principalColumn: "Id");
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table.ForeignKey(
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name: "FK_CastleSiegeConfiguration_ItemDefinition_RewardItemDefinitio~",
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column: x => x.RewardItemDefinitionId,
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principalSchema: "config",
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principalTable: "ItemDefinition",
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principalColumn: "Id");
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});
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migrationBuilder.CreateTable(
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name: "CastleSiegeNpcDefinition",
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schema: "config",
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columns: table => new
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{
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Id = table.Column<Guid>(type: "uuid", nullable: false),
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MonsterDefinitionId = table.Column<Guid>(type: "uuid", nullable: true),
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CastleSiegeConfigurationId = table.Column<Guid>(type: "uuid", nullable: true),
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InstanceId = table.Column<byte>(type: "smallint", nullable: false),
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IsPersistedToDatabase = table.Column<bool>(type: "boolean", nullable: false),
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DefaultSide = table.Column<byte>(type: "smallint", nullable: false),
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SpawnX = table.Column<byte>(type: "smallint", nullable: false),
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SpawnY = table.Column<byte>(type: "smallint", nullable: false),
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Direction = table.Column<int>(type: "integer", nullable: false),
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_CastleSiegeNpcDefinition", x => x.Id);
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table.ForeignKey(
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name: "FK_CastleSiegeNpcDefinition_CastleSiegeConfiguration_CastleSie~",
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column: x => x.CastleSiegeConfigurationId,
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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table.ForeignKey(
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name: "FK_CastleSiegeNpcDefinition_MonsterDefinition_MonsterDefinitio~",
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column: x => x.MonsterDefinitionId,
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principalSchema: "config",
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principalTable: "MonsterDefinition",
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principalColumn: "Id");
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});
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migrationBuilder.CreateTable(
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name: "CastleSiegeStateScheduleEntry",
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schema: "config",
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columns: table => new
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{
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Id = table.Column<Guid>(type: "uuid", nullable: false),
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CastleSiegeConfigurationId = table.Column<Guid>(type: "uuid", nullable: true),
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State = table.Column<byte>(type: "smallint", nullable: false),
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DayOfWeek = table.Column<int>(type: "integer", nullable: false),
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Hour = table.Column<byte>(type: "smallint", nullable: false),
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Minute = table.Column<byte>(type: "smallint", nullable: false),
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_CastleSiegeStateScheduleEntry", x => x.Id);
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table.ForeignKey(
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name: "FK_CastleSiegeStateScheduleEntry_CastleSiegeConfiguration_Cast~",
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column: x => x.CastleSiegeConfigurationId,
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateTable(
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name: "CastleSiegeUpgradeDefinition",
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schema: "config",
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columns: table => new
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{
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Id = table.Column<Guid>(type: "uuid", nullable: false),
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CastleSiegeConfigurationId = table.Column<Guid>(type: "uuid", nullable: true),
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CastleSiegeConfigurationId1 = table.Column<Guid>(type: "uuid", nullable: true),
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CastleSiegeConfigurationId2 = table.Column<Guid>(type: "uuid", nullable: true),
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CastleSiegeConfigurationId3 = table.Column<Guid>(type: "uuid", nullable: true),
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CastleSiegeConfigurationId4 = table.Column<Guid>(type: "uuid", nullable: true),
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Level = table.Column<byte>(type: "smallint", nullable: false),
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RequiredJewelOfGuardianCount = table.Column<int>(type: "integer", nullable: false),
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RequiredZen = table.Column<int>(type: "integer", nullable: false),
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Value = table.Column<int>(type: "integer", nullable: false),
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_CastleSiegeUpgradeDefinition", x => x.Id);
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table.ForeignKey(
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name: "FK_CastleSiegeUpgradeDefinition_CastleSiegeConfiguration_Castl~",
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column: x => x.CastleSiegeConfigurationId,
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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table.ForeignKey(
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name: "FK_CastleSiegeUpgradeDefinition_CastleSiegeConfiguration_Cast~1",
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column: x => x.CastleSiegeConfigurationId1,
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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table.ForeignKey(
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name: "FK_CastleSiegeUpgradeDefinition_CastleSiegeConfiguration_Cast~2",
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column: x => x.CastleSiegeConfigurationId2,
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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table.ForeignKey(
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name: "FK_CastleSiegeUpgradeDefinition_CastleSiegeConfiguration_Cast~3",
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column: x => x.CastleSiegeConfigurationId3,
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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table.ForeignKey(
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name: "FK_CastleSiegeUpgradeDefinition_CastleSiegeConfiguration_Cast~4",
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column: x => x.CastleSiegeConfigurationId4,
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateTable(
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name: "CastleSiegeZoneDefinition",
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schema: "config",
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columns: table => new
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{
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Id = table.Column<Guid>(type: "uuid", nullable: false),
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CastleSiegeConfigurationId = table.Column<Guid>(type: "uuid", nullable: true),
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CastleSiegeConfigurationId1 = table.Column<Guid>(type: "uuid", nullable: true),
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X1 = table.Column<byte>(type: "smallint", nullable: false),
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Y1 = table.Column<byte>(type: "smallint", nullable: false),
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X2 = table.Column<byte>(type: "smallint", nullable: false),
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Y2 = table.Column<byte>(type: "smallint", nullable: false),
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_CastleSiegeZoneDefinition", x => x.Id);
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table.ForeignKey(
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name: "FK_CastleSiegeZoneDefinition_CastleSiegeConfiguration_CastleSi~",
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column: x => x.CastleSiegeConfigurationId,
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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table.ForeignKey(
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name: "FK_CastleSiegeZoneDefinition_CastleSiegeConfiguration_CastleS~1",
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column: x => x.CastleSiegeConfigurationId1,
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateIndex(
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name: "IX_GameConfiguration_CastleSiegeConfigurationId",
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schema: "config",
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table: "GameConfiguration",
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column: "CastleSiegeConfigurationId",
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unique: true);
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeConfiguration_AttackRespawnAreaId",
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schema: "config",
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table: "CastleSiegeConfiguration",
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column: "AttackRespawnAreaId",
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unique: true);
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeConfiguration_CastleSiegeMapDefinitionId",
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schema: "config",
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table: "CastleSiegeConfiguration",
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column: "CastleSiegeMapDefinitionId");
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeConfiguration_DefenseRespawnAreaId",
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schema: "config",
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table: "CastleSiegeConfiguration",
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column: "DefenseRespawnAreaId",
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unique: true);
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeConfiguration_LandOfTrialsMapDefinitionId",
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schema: "config",
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table: "CastleSiegeConfiguration",
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column: "LandOfTrialsMapDefinitionId");
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeConfiguration_RewardItemDefinitionId",
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schema: "config",
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table: "CastleSiegeConfiguration",
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column: "RewardItemDefinitionId");
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeNpcDefinition_CastleSiegeConfigurationId",
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schema: "config",
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table: "CastleSiegeNpcDefinition",
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column: "CastleSiegeConfigurationId");
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeNpcDefinition_MonsterDefinitionId",
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schema: "config",
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table: "CastleSiegeNpcDefinition",
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column: "MonsterDefinitionId");
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeNpcState_CastleSiegeDataId",
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schema: "data",
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table: "CastleSiegeNpcState",
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column: "CastleSiegeDataId");
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeStateScheduleEntry_CastleSiegeConfigurationId",
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schema: "config",
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table: "CastleSiegeStateScheduleEntry",
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column: "CastleSiegeConfigurationId");
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeUpgradeDefinition_CastleSiegeConfigurationId",
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schema: "config",
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table: "CastleSiegeUpgradeDefinition",
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column: "CastleSiegeConfigurationId");
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeUpgradeDefinition_CastleSiegeConfigurationId1",
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schema: "config",
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table: "CastleSiegeUpgradeDefinition",
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column: "CastleSiegeConfigurationId1");
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeUpgradeDefinition_CastleSiegeConfigurationId2",
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schema: "config",
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table: "CastleSiegeUpgradeDefinition",
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column: "CastleSiegeConfigurationId2");
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeUpgradeDefinition_CastleSiegeConfigurationId3",
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schema: "config",
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table: "CastleSiegeUpgradeDefinition",
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column: "CastleSiegeConfigurationId3");
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeUpgradeDefinition_CastleSiegeConfigurationId4",
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schema: "config",
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table: "CastleSiegeUpgradeDefinition",
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column: "CastleSiegeConfigurationId4");
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeZoneDefinition_CastleSiegeConfigurationId",
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schema: "config",
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table: "CastleSiegeZoneDefinition",
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column: "CastleSiegeConfigurationId");
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migrationBuilder.CreateIndex(
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name: "IX_CastleSiegeZoneDefinition_CastleSiegeConfigurationId1",
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schema: "config",
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table: "CastleSiegeZoneDefinition",
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column: "CastleSiegeConfigurationId1");
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migrationBuilder.AddForeignKey(
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name: "FK_GameConfiguration_CastleSiegeConfiguration_CastleSiegeConfi~",
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schema: "config",
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table: "GameConfiguration",
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column: "CastleSiegeConfigurationId",
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principalSchema: "config",
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principalTable: "CastleSiegeConfiguration",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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migrationBuilder.AddForeignKey(
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name: "FK_CastleSiegeConfiguration_CastleSiegeZoneDefinition_AttackRe~",
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schema: "config",
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table: "CastleSiegeConfiguration",
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column: "AttackRespawnAreaId",
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principalSchema: "config",
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principalTable: "CastleSiegeZoneDefinition",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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migrationBuilder.AddForeignKey(
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name: "FK_CastleSiegeConfiguration_CastleSiegeZoneDefinition_DefenseR~",
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schema: "config",
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table: "CastleSiegeConfiguration",
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column: "DefenseRespawnAreaId",
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principalSchema: "config",
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principalTable: "CastleSiegeZoneDefinition",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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}
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/// <inheritdoc />
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropForeignKey(
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name: "FK_GameConfiguration_CastleSiegeConfiguration_CastleSiegeConfi~",
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schema: "config",
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table: "GameConfiguration");
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migrationBuilder.DropForeignKey(
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name: "FK_CastleSiegeConfiguration_CastleSiegeZoneDefinition_AttackRe~",
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schema: "config",
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table: "CastleSiegeConfiguration");
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migrationBuilder.DropForeignKey(
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name: "FK_CastleSiegeConfiguration_CastleSiegeZoneDefinition_DefenseR~",
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schema: "config",
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table: "CastleSiegeConfiguration");
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migrationBuilder.DropTable(
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name: "CastleSiegeNpcDefinition",
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schema: "config");
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migrationBuilder.DropTable(
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name: "CastleSiegeNpcState",
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schema: "data");
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migrationBuilder.DropTable(
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name: "CastleSiegeStateScheduleEntry",
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schema: "config");
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migrationBuilder.DropTable(
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name: "CastleSiegeUpgradeDefinition",
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schema: "config");
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migrationBuilder.DropTable(
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name: "CastleSiegeData",
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schema: "data");
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migrationBuilder.DropTable(
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name: "CastleSiegeZoneDefinition",
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schema: "config");
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migrationBuilder.DropTable(
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name: "CastleSiegeConfiguration",
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schema: "config");
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migrationBuilder.DropIndex(
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name: "IX_GameConfiguration_CastleSiegeConfigurationId",
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schema: "config",
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table: "GameConfiguration");
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migrationBuilder.DropColumn(
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name: "CastleSiegeConfigurationId",
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schema: "config",
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table: "GameConfiguration");
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}
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}
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}
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