Files
AdamuSw/docs/Packets/C1-FB-HeykelSavasiHudState_by-server.md
Acentech Dev 7aae9dff0c feat(hs): disable wings in-event + periodic HUD-state packet/broadcast
- HeykelSavasiContext.IsItemAllowedToEquip disallows wings/capes during
  Playing only (so entry is never rejected for wearing wings); auto-unequips
  any equipped wing/cape into a free inventory slot in OnGameStartAsync.
- New S2C packet HeykelSavasiHudState (C1, code FB, length 11) carrying
  phase, team, counts, statue progress and remaining seconds, plus its view
  plugin/interface, broadcast once per second across registration/prep/
  battle and one-shot on join/statue-break/game-end.
2026-07-21 03:16:29 +03:00

1.2 KiB

C1 FB - HeykelSavasiHudState (by server)

Is sent when

Periodically (about once per second) while the Heykel Savasi (Statue War) event is open for registration, in its pre-battle countdown, or being played.

Causes the following actions on the client side

The client updates its Heykel Savasi HUD panel (team counts, statue progress, and remaining time).

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 11 Packet header - length of the packet
2 1 Byte 0xFB Packet header - packet type identifier
3 1 Byte Phase; 0 = registration open, 1 = preparation countdown, 2 = battle, 3 = ended.
4 1 Byte MyTeam; 0 = none, 1 = red, 2 = blue.
5 1 Byte RedCount
6 1 Byte BlueCount
7 1 Byte RedProgress; The number (0-7) of statues the red team has destroyed of the blue team's line.
8 1 Byte BlueProgress; The number (0-7) of statues the blue team has destroyed of the red team's line.
9 2 ShortBigEndian RemainingSeconds; The number of seconds left in the current phase.