1.2 KiB
1.2 KiB
C1 FC - HeykelSavasiTeamRoster (by server)
Is sent when
Periodically (about once every one to two seconds) while the Heykel Savasi (Statue War) event is open for registration, in its pre-battle countdown, or being played.
Causes the following actions on the client side
The client tints each listed nearby player red or blue according to its team.
Structure
| Index | Length | Data Type | Value | Description |
|---|---|---|---|---|
| 0 | 1 | Byte | 0xC1 | Packet type |
| 1 | 1 | Byte | Packet header - length of the packet | |
| 2 | 1 | Byte | 0xFC | Packet header - packet type identifier |
| 3 | 1 | Byte | Count; The number of player-team entries which follow. | |
| 4 | PlayerTeam.Length * Count | Array of PlayerTeam | Players |
PlayerTeam Structure
Maps a player's network id to its Heykel Savasi team.
Length: 3 Bytes
| Index | Length | Data Type | Value | Description |
|---|---|---|---|---|
| 0 | 2 | ShortBigEndian | PlayerId; The network id of the player (same id used in the viewport/appearance packets). | |
| 2 | 1 | Byte | Team; 1 = red, 2 = blue. |