Support externally-provisioned databases (opt-in, no drop/create) (cherry picked from commit 2e117c26764483fb4ee3de9540c9bf7a647d8067)
172 lines
5.3 KiB
C#
172 lines
5.3 KiB
C#
// <copyright file="InMemoryPersistenceContextProvider.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Persistence.InMemory;
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using System.Threading;
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using MUnique.OpenMU.DataModel.Configuration;
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using MUnique.OpenMU.Interfaces;
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using MUnique.OpenMU.PlugIns;
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using Nito.Disposables;
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/// <summary>
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/// A context provider which uses in-memory repositories to hold its data, e.g. for testing or demo purposes.
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/// Changes in one context directly have effect in other contexts! Calling SaveChanges or not doesn't matter.
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/// </summary>
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public class InMemoryPersistenceContextProvider : IMigratableDatabaseContextProvider
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{
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private InMemoryRepositoryProvider _repositoryProvider = new();
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/// <summary>
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/// Initializes a new instance of the <see cref="InMemoryPersistenceContextProvider"/> class.
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/// </summary>
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/// <param name="changePublisher">The change publisher.</param>
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public InMemoryPersistenceContextProvider(IConfigurationChangePublisher? changePublisher = null)
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{
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this.ChangePublisher = changePublisher;
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}
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/// <inheritdoc />
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public IRepositoryProvider RepositoryProvider => this._repositoryProvider;
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/// <summary>
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/// Gets or sets the publisher for configuration changes.
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/// </summary>
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public IConfigurationChangePublisher? ChangePublisher { get; set; }
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/// <inheritdoc/>
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public IContext CreateNewContext()
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{
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var context = new InMemoryContext(this._repositoryProvider);
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this.AttachChangePublisher(context, typeof(PlugInConfiguration));
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return context;
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}
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/// <inheritdoc/>
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public IContext CreateNewContext(GameConfiguration gameConfiguration)
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{
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var context = new InMemoryContext(this._repositoryProvider);
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this.AttachChangePublisher(context, typeof(PlugInConfiguration));
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return context;
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}
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/// <inheritdoc/>
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public IContext CreateNewTradeContext()
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{
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return new InMemoryContext(this._repositoryProvider);
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}
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/// <inheritdoc/>
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public IPlayerContext CreateNewPlayerContext(GameConfiguration gameConfiguration)
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{
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return new PlayerInMemoryContext(this._repositoryProvider);
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}
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/// <inheritdoc/>
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public IConfigurationContext CreateNewConfigurationContext()
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{
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return new ConfigurationInMemoryContext(this._repositoryProvider);
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}
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/// <inheritdoc />
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public IFriendServerContext CreateNewFriendServerContext()
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{
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return new FriendServerInMemoryContext(this._repositoryProvider);
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}
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/// <inheritdoc/>
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public IGuildServerContext CreateNewGuildContext()
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{
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return new GuildServerInMemoryContext(this._repositoryProvider);
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}
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/// <inheritdoc />
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public IContext CreateNewTypedContext(Type editType, bool useCache, GameConfiguration? gameConfiguration = null)
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{
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var context = new InMemoryContext(this._repositoryProvider);
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this.AttachChangePublisher(context, editType);
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return context;
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}
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/// <inheritdoc />
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public Task<bool> DatabaseExistsAsync(CancellationToken cancellationToken)
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{
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return Task.FromResult(true);
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}
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/// <inheritdoc />
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public Task<bool> IsDatabaseUpToDateAsync(CancellationToken cancellationToken)
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{
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return Task.FromResult(true);
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}
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/// <inheritdoc />
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public Task ApplyAllPendingUpdatesAsync()
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{
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// we don't need to do anything.
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return Task.CompletedTask;
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}
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/// <inheritdoc />
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public Task WaitForUpdatedDatabaseAsync(CancellationToken cancellationToken = default)
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{
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return Task.CompletedTask;
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}
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/// <inheritdoc />
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public Task<bool> CanConnectToDatabaseAsync(CancellationToken cancellationToken)
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{
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return Task.FromResult(true);
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}
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/// <inheritdoc />
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public Task<bool> ShouldDoAutoSchemaUpdateAsync(CancellationToken cancellationToken = default)
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{
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return Task.FromResult(true);
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}
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/// <inheritdoc />
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public Task<IDisposable> ReCreateDatabaseAsync(bool dropExistingDatabase = true)
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{
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this._repositoryProvider = new();
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return Task.FromResult<IDisposable>(new Disposable(() => { }));
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}
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/// <inheritdoc />
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public void ResetCache()
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{
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// do nothing here
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}
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private void AttachChangePublisher(InMemoryContext context, Type editType)
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{
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if (this.ChangePublisher is { } changePublisher)
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{
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#pragma warning disable VSTHRD100
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async void OnContextOnSavedChanges(object? o, EventArgs e)
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#pragma warning restore VSTHRD100
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{
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await this.PublishConfigurationChangesAsync(context, changePublisher, editType).ConfigureAwait(false);
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}
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context.SavedChanges += OnContextOnSavedChanges;
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}
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}
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private async ValueTask PublishConfigurationChangesAsync(InMemoryContext context, IConfigurationChangePublisher changePublisher, Type editType)
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{
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try
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{
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foreach (var obj in await context.GetAsync(editType, default).ConfigureAwait(false))
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{
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await changePublisher.ConfigurationChangedAsync(editType, obj.GetId(), obj).ConfigureAwait(false);
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}
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}
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catch
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{
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// ignore all errors.
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}
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}
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}
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