Files
AdamuSw/src/GameLogic/Resets/GatekeeperNpcPlugin.cs
2026-07-14 19:00:35 +03:00

37 lines
1.3 KiB
C#

// <copyright file="GatekeeperNpcPlugin.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.Resets;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.NPC;
using MUnique.OpenMU.GameLogic.PlugIns;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// Handles the gatekeeper npc in the Barracks of Balgass.
/// </summary>
[Guid("1B7BCA14-3124-4550-94B4-3FFCEE1FD55A")]
[PlugIn]
[Display(Name = nameof(PlugInResources.GatekeeperNpcPlugin_Name), Description = nameof(PlugInResources.GatekeeperNpcPlugin_Description), ResourceType = typeof(PlugInResources))]
public class GatekeeperNpcPlugin : IPlayerTalkToNpcPlugIn
{
/// <summary>
/// Gets the NPC number of 'Gatekeeper' in Barracks of Balgass.
/// </summary>
public static short GatekeeperNpcNumber => 408;
/// <inheritdoc />
public async ValueTask PlayerTalksToNpcAsync(Player player, NonPlayerCharacter npc, NpcTalkEventArgs eventArgs)
{
if (npc.Definition.Number != GatekeeperNpcNumber)
{
return;
}
// The client opens the dialog itself, so we don't need to do anything here.
eventArgs.HasBeenHandled = true;
eventArgs.LeavesDialogOpen = true;
}
}