Files
AdamuSw/tests/MUnique.OpenMU.Tests/Offline/ZenConsumptionHandlerTests.cs
2026-07-14 19:00:35 +03:00

98 lines
2.9 KiB
C#

// <copyright file="ZenConsumptionHandlerTests.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.Tests.Offline;
using MUnique.OpenMU.GameLogic;
using MUnique.OpenMU.GameLogic.Attributes;
using MUnique.OpenMU.GameLogic.MuHelper;
using MUnique.OpenMU.GameLogic.Offline;
/// <summary>
/// Tests for <see cref="ZenConsumptionHandler"/>.
/// </summary>
[TestFixture]
public class ZenConsumptionHandlerTests
{
private IGameContext _gameContext = null!;
/// <summary>
/// Sets up a fresh game context before each test.
/// </summary>
[SetUp]
public void SetUp()
{
this._gameContext = GameContextTestHelper.CreateGameContext();
}
/// <summary>
/// Tests that Zen is deducted when the pay interval has passed.
/// </summary>
[Test]
public async ValueTask DeductsZenWhenIntervalPassedAsync()
{
// Arrange
var player = await this.CreateOfflinePlayerAsync().ConfigureAwait(false);
player.TryAddMoney(1_000_000);
player.Attributes![Stats.Level] = 100;
var handler = new ZenConsumptionHandler(player);
player.StartTimestamp = DateTime.UtcNow.AddMinutes(-2);
// Act
await handler.DeductZenAsync().ConfigureAwait(false);
// Assert
Assert.That(player.Money, Is.LessThan(1_000_000));
}
/// <summary>
/// Tests that Zen is not deducted when the pay interval has not passed.
/// </summary>
[Test]
public async ValueTask DoesNotDeductZenWhenIntervalNotPassedAsync()
{
// Arrange
var player = await this.CreateOfflinePlayerAsync().ConfigureAwait(false);
player.TryAddMoney(1_000_000);
var handler = new ZenConsumptionHandler(player);
// Act
await handler.DeductZenAsync().ConfigureAwait(false);
// Assert
Assert.That(player.Money, Is.EqualTo(1_000_000));
}
/// <summary>
/// Tests that <see cref="ZenConsumptionHandler.DeductZenAsync"/> returns false
/// when the player has insufficient Zen.
/// </summary>
[Test]
public async ValueTask ReturnsFalseWhenInsufficientZenAsync()
{
// Arrange
var player = await this.CreateOfflinePlayerAsync().ConfigureAwait(false);
player.TryAddMoney(100);
player.Attributes![Stats.Level] = 100;
var handler = new ZenConsumptionHandler(player);
player.StartTimestamp = DateTime.UtcNow.AddMinutes(-2);
// Act
var result = await handler.DeductZenAsync().ConfigureAwait(false);
// Assert
Assert.That(result, Is.False);
}
private async ValueTask<OfflinePlayer> CreateOfflinePlayerAsync()
{
var player = await PlayerTestHelper.CreateOfflineLevelingPlayerAsync(this._gameContext).ConfigureAwait(false);
player.Attributes![Stats.MasterLevel] = 0;
return player;
}
}