Files
AdamuSw/src/Persistence/Initialization/MonsterDefinitionExtensions.cs
2026-07-14 19:00:35 +03:00

34 lines
1.5 KiB
C#

// <copyright file="MonsterDefinitionExtensions.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.Persistence.Initialization;
using MUnique.OpenMU.AttributeSystem;
using MUnique.OpenMU.DataModel.Configuration;
/// <summary>
/// Extension methods for <see cref="MonsterDefinition"/>.
/// </summary>
internal static class MonsterDefinitionExtensions
{
/// <summary>
/// Adds the attributes with their values to the <see cref="MonsterDefinition"/>.
/// </summary>
/// <param name="monsterDefinition">The monster definition.</param>
/// <param name="attributesWithValues">The attributes with values.</param>
/// <param name="context">The context.</param>
/// <param name="gameConfiguration">The game configuration.</param>
public static void AddAttributes(this MonsterDefinition monsterDefinition, IDictionary<AttributeDefinition, float> attributesWithValues, IContext context, GameConfiguration gameConfiguration)
{
foreach (var attributeWithValue in attributesWithValues)
{
var attribute = context.CreateNew<MonsterAttribute>();
attribute.AttributeDefinition = attributeWithValue.Key.GetPersistent(gameConfiguration);
attribute.Value = attributeWithValue.Value;
monsterDefinition.Attributes.Add(attribute);
attribute.SetGuid(monsterDefinition.Number, attribute.AttributeDefinition.Id.ExtractFirstTwoBytes());
}
}
}