34 lines
1.5 KiB
C#
34 lines
1.5 KiB
C#
// <copyright file="MonsterDefinitionExtensions.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Persistence.Initialization;
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using MUnique.OpenMU.AttributeSystem;
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using MUnique.OpenMU.DataModel.Configuration;
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/// <summary>
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/// Extension methods for <see cref="MonsterDefinition"/>.
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/// </summary>
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internal static class MonsterDefinitionExtensions
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{
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/// <summary>
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/// Adds the attributes with their values to the <see cref="MonsterDefinition"/>.
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/// </summary>
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/// <param name="monsterDefinition">The monster definition.</param>
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/// <param name="attributesWithValues">The attributes with values.</param>
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/// <param name="context">The context.</param>
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/// <param name="gameConfiguration">The game configuration.</param>
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public static void AddAttributes(this MonsterDefinition monsterDefinition, IDictionary<AttributeDefinition, float> attributesWithValues, IContext context, GameConfiguration gameConfiguration)
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{
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foreach (var attributeWithValue in attributesWithValues)
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{
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var attribute = context.CreateNew<MonsterAttribute>();
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attribute.AttributeDefinition = attributeWithValue.Key.GetPersistent(gameConfiguration);
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attribute.Value = attributeWithValue.Value;
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monsterDefinition.Attributes.Add(attribute);
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attribute.SetGuid(monsterDefinition.Number, attribute.AttributeDefinition.Id.ExtractFirstTwoBytes());
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}
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}
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} |