Files
AdamuSw/src/ConnectServer/Client.cs
2026-07-14 19:00:35 +03:00

138 lines
4.7 KiB
C#

// <copyright file="Client.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.ConnectServer;
using System.Buffers;
using System.Net;
using System.Threading;
using Microsoft.Extensions.Logging;
using MUnique.OpenMU.ConnectServer.PacketHandler;
using MUnique.OpenMU.Network;
using MUnique.OpenMU.Network.Packets.ConnectServer;
using Nito.AsyncEx.Synchronous;
/// <summary>
/// The client which connected to the connect server.
/// </summary>
internal sealed class Client : IDisposable
{
private readonly ILogger<Client> _logger;
private readonly byte[] _receiveBuffer;
private readonly Timer _onlineTimer;
private readonly IPacketHandler<Client> _packetHandler;
private bool _disposed;
private DateTime _lastReceive;
/// <summary>
/// Initializes a new instance of the <see cref="Client" /> class.
/// </summary>
/// <param name="connection">The connection.</param>
/// <param name="timeout">The timeout.</param>
/// <param name="packetHandler">The packet handler.</param>
/// <param name="maxPacketSize">Maximum size of the packet. This value is also used to initialize the receive buffer.</param>
/// <param name="logger">The logger.</param>
public Client(IConnection connection, TimeSpan timeout, IPacketHandler<Client> packetHandler, byte maxPacketSize, ILogger<Client> logger)
{
this.Connection = connection;
this.Connection.PacketReceived += this.OnPacketReceivedAsync;
this.Timeout = timeout;
this._packetHandler = packetHandler;
this._logger = logger;
this._lastReceive = DateTime.Now;
var checkInterval = new TimeSpan(0, 0, 20);
this._onlineTimer = new Timer(this.OnOnlineTimerElapsed, null, checkInterval, checkInterval);
this._receiveBuffer = new byte[maxPacketSize];
}
/// <summary>
/// Gets or sets the timeout after which the client gets disconnected if he is inactive.
/// </summary>
public TimeSpan Timeout { get; set; }
/// <summary>
/// Gets or sets the server information request count.
/// </summary>
/// <remarks>Used for DOS protection.</remarks>
public int ServerInfoRequestCount { get; set; }
/// <summary>
/// Gets or sets the FTP request count.
/// </summary>
/// <remarks>Used for DOS protection.</remarks>
public int FtpRequestCount { get; set; }
/// <summary>
/// Gets or sets the server list request count.
/// </summary>
/// <remarks>Used for DOS protection.</remarks>
public int ServerListRequestCount { get; set; }
/// <summary>
/// Gets or sets the ip from which the client is connecting.
/// </summary>
public IPAddress Address { get; set; } = IPAddress.None;
/// <summary>
/// Gets or sets the port from which the client is connecting.
/// </summary>
public int Port { get; set; }
/// <summary>
/// Gets the connection from/to the client.
/// </summary>
internal IConnection Connection { get; }
/// <inheritdoc/>
public void Dispose()
{
if (!this._disposed)
{
this._disposed = true;
this._onlineTimer.Dispose();
this.Connection.Dispose();
}
}
/// <summary>
/// Sends the hello packet.
/// </summary>
internal ValueTask SendHelloAsync()
{
return this.Connection.SendHelloAsync();
}
private void OnOnlineTimerElapsed(object? state)
{
try
{
if (this.Connection.Connected && DateTime.Now.Subtract(this._lastReceive) > this.Timeout)
{
this._logger.LogDebug("Connection Timeout ({0}): Address {1}:{2} will be disconnected.", this.Timeout, this.Address, this.Port);
this.Connection.DisconnectAsync().AsTask().WaitAndUnwrapException();
}
}
catch (Exception ex)
{
this._logger.LogError(ex, "Error when disconnecting client. Address {1}:{2}", this.Address, this.Port);
}
}
private async ValueTask OnPacketReceivedAsync(ReadOnlySequence<byte> sequence)
{
this._lastReceive = DateTime.Now;
if (sequence.Length > this._receiveBuffer.Length)
{
this._logger.LogInformation($"Client {this.Address}:{this.Port} will be disconnected because it sent a packet which was too big (size of {sequence.Length}");
await this.Connection.DisconnectAsync().ConfigureAwait(false);
}
sequence.CopyTo(this._receiveBuffer);
await this._packetHandler
.HandlePacketAsync(this, this._receiveBuffer.AsMemory(0, this._receiveBuffer.GetPacketSize()))
.ConfigureAwait(false);
}
}