baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
parent 450402e47d
commit 36fc125d5c
11968 changed files with 748705 additions and 0 deletions

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// <copyright file="StatAttributeDefinition.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.DataModel.Configuration;
using MUnique.OpenMU.Annotations;
using MUnique.OpenMU.AttributeSystem;
/// <summary>
/// Defines a stat attribute, which may be increasable by the player.
/// </summary>
[Cloneable]
public partial class StatAttributeDefinition
{
private AttributeDefinition? attribute = null!;
/// <summary>
/// Initializes a new instance of the <see cref="StatAttributeDefinition"/> class.
/// </summary>
public StatAttributeDefinition()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="StatAttributeDefinition" /> class.
/// </summary>
/// <param name="attribute">The attribute.</param>
/// <param name="baseValue">The base value.</param>
/// <param name="increasableByPlayer">if set to <c>true</c> it is increasable by the player.</param>
public StatAttributeDefinition(AttributeDefinition attribute, float baseValue, bool increasableByPlayer)
{
this.attribute = attribute;
this.BaseValue = baseValue;
this.IncreasableByPlayer = increasableByPlayer;
}
/// <summary>
/// Gets or sets the attribute definition of this stat attribute.
/// </summary>
#pragma warning disable S2292 // When this would be an auto property, it would lead to a virtual member call in the constructor.
public virtual AttributeDefinition? Attribute
#pragma warning restore S2292
{
get { return this.attribute; }
set { this.attribute = value; }
}
/// <summary>
/// Gets or sets the base value, which is the initial value without an increase of the player.
/// </summary>
public float BaseValue { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this stat is increasable by the player in any way.
/// </summary>
public bool IncreasableByPlayer { get; set; }
/// <inheritdoc />
public override string ToString()
{
return $"{this.Attribute}: {this.BaseValue}";
}
}