baseline: OpenMU upstream b5a0961 (fresh source)
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35
src/GameLogic/PlayerActions/Skills/PlasmaStormSkillPlugIn.cs
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35
src/GameLogic/PlayerActions/Skills/PlasmaStormSkillPlugIn.cs
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// <copyright file="PlasmaStormSkillPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlayerActions.Skills;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.PlugIns;
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using MUnique.OpenMU.GameLogic.Views.Inventory;
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using MUnique.OpenMU.Pathfinding;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// Handles the plasma storm skill of the fenrir pet. It randomly halves the durability of a target's equipped item.
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/// </summary>
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[PlugIn]
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[Display(Name = nameof(PlugInResources.PlasmaStormSkillPlugIn_Name), Description = nameof(PlugInResources.PlasmaStormSkillPlugIn_Description), ResourceType = typeof(PlugInResources))]
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[Guid("5EF7C564-B32B-4630-9380-0233BECFA663")]
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public class PlasmaStormSkillPlugIn : IAreaSkillPlugIn
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{
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/// <inheritdoc />
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public short Key => 76;
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/// <inheritdoc />
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public async ValueTask AfterTargetGotAttackedAsync(IAttacker attacker, IAttackable target, SkillEntry skillEntry, Point targetAreaCenter, HitInfo? hitInfo)
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{
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if (target is Player targetPlayer
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&& Rand.NextRandomBool(25)
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&& targetPlayer.Inventory?.EquippedItems.SelectRandom() is { } randomItem)
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{
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randomItem.Durability /= 2;
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await targetPlayer.InvokeViewPlugInAsync<IItemDurabilityChangedPlugIn>(p => p.ItemDurabilityChangedAsync(randomItem, false)).ConfigureAwait(false);
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}
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}
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}
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