baseline: OpenMU upstream b5a0961 (fresh source)
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166
src/GameServer/RemoteView/Guild/AssignPlayersToGuildPlugIn075.cs
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166
src/GameServer/RemoteView/Guild/AssignPlayersToGuildPlugIn075.cs
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// <copyright file="AssignPlayersToGuildPlugIn075.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameServer.RemoteView.Guild;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic;
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using MUnique.OpenMU.GameLogic.Views;
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using MUnique.OpenMU.GameLogic.Views.Guild;
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using MUnique.OpenMU.Network;
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using MUnique.OpenMU.Network.Packets.ServerToClient;
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using MUnique.OpenMU.Network.PlugIns;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// The default implementation of the <see cref="IAssignPlayersToGuildPlugIn"/> which is forwarding everything to the game client with specific data packets.
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/// </summary>
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[PlugIn]
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[Display(Name = nameof(PlugInResources.AssignPlayersToGuildPlugIn075_Name), Description = nameof(PlugInResources.AssignPlayersToGuildPlugIn075_Description), ResourceType = typeof(PlugInResources))]
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[Guid("ABFA2CBD-1AB0-4F56-97A7-FCF458865ACF")]
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[MaximumClient(0, 89, ClientLanguage.Invariant)]
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public class AssignPlayersToGuildPlugIn075 : BaseGuildInfoPlugIn<AssignPlayersToGuildPlugIn075>, IAssignPlayersToGuildPlugIn
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{
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private readonly RemotePlayer _player;
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private readonly HashSet<uint> _transmittedGuilds = new();
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/// <summary>
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/// Initializes a new instance of the <see cref="AssignPlayersToGuildPlugIn075"/> class.
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/// </summary>
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/// <param name="player">The player.</param>
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public AssignPlayersToGuildPlugIn075(RemotePlayer player)
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: base(player)
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{
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this._player = player;
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}
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/// <inheritdoc />
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public async ValueTask AssignPlayersToGuildAsync(ICollection<Player> guildPlayers, bool appearsNew)
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{
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var connection = this._player.Connection;
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if (connection is null)
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{
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return;
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}
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foreach (var guildPlayer in guildPlayers)
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{
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await this.SendGuildInfoIfRequiredAsync(guildPlayer).ConfigureAwait(false);
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}
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int Write()
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{
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var size = AssignCharacterToGuild075Ref.GetRequiredSize(guildPlayers.Count);
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var span = connection.Output.GetSpan(size)[..size];
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var packet = new AssignCharacterToGuild075Ref(span)
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{
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PlayerCount = (byte)guildPlayers.Count,
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};
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int i = 0;
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foreach (var guildPlayer in guildPlayers)
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{
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this.SetGuildPlayerBlock(packet[i], guildPlayer);
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i++;
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}
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return size;
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}
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await connection.SendAsync(Write).ConfigureAwait(false);
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}
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/// <inheritdoc />
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public async ValueTask AssignPlayerToGuildAsync(Player guildPlayer, bool appearsNew)
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{
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var connection = this._player.Connection;
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if (connection is null)
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{
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return;
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}
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await this.SendGuildInfoIfRequiredAsync(guildPlayer).ConfigureAwait(false);
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// C2 00 11
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// 65
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// 01
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// 34 4B 00 00 80 00 00
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// A4 F2 00 00 00
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int Write()
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{
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var size = AssignCharacterToGuild075Ref.GetRequiredSize(1);
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var span = connection.Output.GetSpan(size)[..size];
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var packet = new AssignCharacterToGuild075Ref(span)
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{
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PlayerCount = 1,
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};
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this.SetGuildPlayerBlock(packet[0], guildPlayer);
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return size;
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}
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await connection.SendAsync(Write).ConfigureAwait(false);
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}
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/// <inheritdoc />
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protected override Memory<byte> Serialize(Interfaces.Guild guild, uint guildId)
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{
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var array = new byte[GuildInformations075.GetRequiredSize(1)];
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var result = new GuildInformations075(array) { GuildCount = 1 };
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var guildInfo = result[0];
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guildInfo.GuildId = (ushort)guildId;
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guildInfo.GuildName = guild.Name ?? string.Empty;
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guild.Logo.CopyTo(guildInfo.Logo);
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return array.AsMemory();
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}
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private async ValueTask SendGuildInfoIfRequiredAsync(Player guildPlayer)
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{
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if (guildPlayer.GuildStatus is not { } guildStatus)
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{
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return;
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}
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if (this._transmittedGuilds.Contains(guildStatus.GuildId))
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{
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return;
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}
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var data = await this.GetGuildDataAsync(guildStatus.GuildId).ConfigureAwait(false);
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if (data.Length == 0)
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{
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return;
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}
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var connection = this.Player.Connection;
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if (connection is null)
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{
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return;
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}
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this._transmittedGuilds.Add(guildStatus.GuildId);
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// guildInfo is the cached, serialized result of the GuildInformation-Class.
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int Write()
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{
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var target = connection.Output.GetSpan(data.Length);
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data.Span.CopyTo(target);
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return data.Length;
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}
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await connection.SendAsync(Write).ConfigureAwait(false);
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}
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private void SetGuildPlayerBlock(AssignCharacterToGuild075Ref.GuildMemberRelationRef playerBlock, Player guildPlayer)
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{
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if (guildPlayer.GuildStatus is null)
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{
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return;
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}
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playerBlock.GuildId = (ushort)guildPlayer.GuildStatus.GuildId;
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playerBlock.PlayerId = guildPlayer.GetId(this._player);
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}
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}
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