baseline: OpenMU upstream b5a0961 (fresh source)
This commit is contained in:
33
src/GameServer/RemoteView/Guild/GuildKickResultPlugIn.cs
Normal file
33
src/GameServer/RemoteView/Guild/GuildKickResultPlugIn.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
// <copyright file="GuildKickResultPlugIn.cs" company="MUnique">
|
||||
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
|
||||
// </copyright>
|
||||
|
||||
namespace MUnique.OpenMU.GameServer.RemoteView.Guild;
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
using MUnique.OpenMU.GameLogic.Views.Guild;
|
||||
using MUnique.OpenMU.Network.Packets.ServerToClient;
|
||||
using MUnique.OpenMU.PlugIns;
|
||||
|
||||
/// <summary>
|
||||
/// The default implementation of the <see cref="IGuildKickResultPlugIn"/> which is forwarding everything to the game client with specific data packets.
|
||||
/// </summary>
|
||||
[PlugIn]
|
||||
[Display(Name = nameof(PlugInResources.GuildKickResultPlugIn_Name), Description = nameof(PlugInResources.GuildKickResultPlugIn_Description), ResourceType = typeof(PlugInResources))]
|
||||
[Guid("0e91e131-12c4-4add-9439-febb7d444083")]
|
||||
public class GuildKickResultPlugIn : IGuildKickResultPlugIn
|
||||
{
|
||||
private readonly RemotePlayer _player;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="GuildKickResultPlugIn"/> class.
|
||||
/// </summary>
|
||||
/// <param name="player">The player.</param>
|
||||
public GuildKickResultPlugIn(RemotePlayer player) => this._player = player;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public async ValueTask GuildKickResultAsync(GuildKickSuccess successCode)
|
||||
{
|
||||
await this._player.Connection.SendGuildKickResponseAsync(successCode.Convert()).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user