baseline: OpenMU upstream b5a0961 (fresh source)
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36
src/GameServer/RemoteView/World/ShowMoneyDropPlugIn.cs
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36
src/GameServer/RemoteView/World/ShowMoneyDropPlugIn.cs
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// <copyright file="ShowMoneyDropPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameServer.RemoteView.World;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.Views.World;
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using MUnique.OpenMU.Network.Packets.ServerToClient;
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using MUnique.OpenMU.Network.PlugIns;
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using MUnique.OpenMU.Pathfinding;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// The default implementation of the <see cref="IShowDroppedItemsPlugIn"/> which is forwarding everything to the game client with specific data packets.
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/// </summary>
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[PlugIn]
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[Display(Name = nameof(PlugInResources.ShowMoneyDropPlugIn_Name), Description = nameof(PlugInResources.ShowMoneyDropPlugIn_Description), ResourceType = typeof(PlugInResources))]
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[Guid("f89308c3-5fe7-46e2-adfc-85a56ba23232")]
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[MinimumClient(0, 90, ClientLanguage.Invariant)]
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public class ShowMoneyDropPlugIn : IShowMoneyDropPlugIn
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{
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private readonly RemotePlayer _player;
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/// <summary>
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/// Initializes a new instance of the <see cref="ShowMoneyDropPlugIn"/> class.
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/// </summary>
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/// <param name="player">The player.</param>
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public ShowMoneyDropPlugIn(RemotePlayer player) => this._player = player;
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/// <inheritdoc/>
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public ValueTask ShowMoneyAsync(ushort itemId, bool isFreshDrop, uint amount, Point point)
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{
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return this._player.Connection.SendMoneyDroppedAsync(itemId, isFreshDrop, point.X, point.Y, amount);
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}
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}
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