Files
AdamuSw/src/GameServer/RemoteView/World/ShowMoneyDropPlugIn.cs
2026-07-14 19:00:35 +03:00

36 lines
1.5 KiB
C#

// <copyright file="ShowMoneyDropPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameServer.RemoteView.World;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.Views.World;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.Network.PlugIns;
using MUnique.OpenMU.Pathfinding;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// The default implementation of the <see cref="IShowDroppedItemsPlugIn"/> which is forwarding everything to the game client with specific data packets.
/// </summary>
[PlugIn]
[Display(Name = nameof(PlugInResources.ShowMoneyDropPlugIn_Name), Description = nameof(PlugInResources.ShowMoneyDropPlugIn_Description), ResourceType = typeof(PlugInResources))]
[Guid("f89308c3-5fe7-46e2-adfc-85a56ba23232")]
[MinimumClient(0, 90, ClientLanguage.Invariant)]
public class ShowMoneyDropPlugIn : IShowMoneyDropPlugIn
{
private readonly RemotePlayer _player;
/// <summary>
/// Initializes a new instance of the <see cref="ShowMoneyDropPlugIn"/> class.
/// </summary>
/// <param name="player">The player.</param>
public ShowMoneyDropPlugIn(RemotePlayer player) => this._player = player;
/// <inheritdoc/>
public ValueTask ShowMoneyAsync(ushort itemId, bool isFreshDrop, uint amount, Point point)
{
return this._player.Connection.SendMoneyDroppedAsync(itemId, isFreshDrop, point.X, point.Y, amount);
}
}