feat(hs): disable wings in-event + periodic HUD-state packet/broadcast
- HeykelSavasiContext.IsItemAllowedToEquip disallows wings/capes during Playing only (so entry is never rejected for wearing wings); auto-unequips any equipped wing/cape into a free inventory slot in OnGameStartAsync. - New S2C packet HeykelSavasiHudState (C1, code FB, length 11) carrying phase, team, counts, statue progress and remaining seconds, plus its view plugin/interface, broadcast once per second across registration/prep/ battle and one-shot on join/statue-break/game-end.
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// <copyright file="HeykelSavasiHudStatePlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameServer.RemoteView.MiniGames;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic;
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using MUnique.OpenMU.GameLogic.Views.MiniGames;
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using MUnique.OpenMU.Network.Packets.ServerToClient;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// The default implementation of the <see cref="IHeykelSavasiHudStatePlugIn"/> which is forwarding everything to the game client with specific data packets.
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/// </summary>
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[PlugIn]
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[Guid("ef0cc7e9-07c6-4e60-afae-f8dd19332ad7")]
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public class HeykelSavasiHudStatePlugIn : IHeykelSavasiHudStatePlugIn
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{
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private readonly RemotePlayer _player;
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/// <summary>
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/// Initializes a new instance of the <see cref="HeykelSavasiHudStatePlugIn"/> class.
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/// </summary>
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/// <param name="player">The player.</param>
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public HeykelSavasiHudStatePlugIn(RemotePlayer player) => this._player = player;
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/// <inheritdoc/>
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public async ValueTask UpdateHudStateAsync(byte phase, byte myTeam, byte redCount, byte blueCount, byte redProgress, byte blueProgress, ushort remainingSeconds)
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{
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var connection = this._player.Connection;
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if (connection is null)
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{
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return;
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}
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await connection.SendHeykelSavasiHudStateAsync(phase, myTeam, redCount, blueCount, redProgress, blueProgress, remainingSeconds).ConfigureAwait(false);
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}
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}
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