feat(hs): NPC talk plugin opens team panel when registration is open
This commit is contained in:
@@ -304,6 +304,23 @@ public class GameContext : AsyncDisposable, IGameContext
|
||||
return miniGameContext;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the currently open <see cref="MiniGames.HeykelSavasiContext"/> instance, if any.
|
||||
/// </summary>
|
||||
/// <returns>The open Heykel Savasi context, or <see langword="null" /> if none is currently open.</returns>
|
||||
/// <remarks>
|
||||
/// ADAMU-CUSTOM: used by <see cref="PlugIns.HeykelSavasiNpcPlugin"/> to look up the event context
|
||||
/// when a player talks to NPC 560. Mutations of <see cref="_miniGames"/> (<see cref="GetMiniGameAsync"/>,
|
||||
/// <see cref="RemoveMiniGameAsync"/>) are synchronized via <see cref="_mapInitializerLock"/>, so this
|
||||
/// read takes the same lock and snapshots the values before searching.
|
||||
/// </remarks>
|
||||
public async ValueTask<MiniGames.HeykelSavasiContext?> GetOpenHeykelSavasiAsync()
|
||||
{
|
||||
using var l = await this._mapInitializerLock.LockAsync().ConfigureAwait(false);
|
||||
return this._miniGames.Values.OfType<MiniGames.HeykelSavasiContext>()
|
||||
.FirstOrDefault(g => g.State == MiniGameState.Open);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public async ValueTask RemoveMiniGameAsync(MiniGameContext miniGameContext)
|
||||
{
|
||||
|
||||
54
src/GameLogic/PlugIns/HeykelSavasiNpcPlugin.cs
Normal file
54
src/GameLogic/PlugIns/HeykelSavasiNpcPlugin.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
// <copyright file="HeykelSavasiNpcPlugin.cs" company="MUnique">
|
||||
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
|
||||
// </copyright>
|
||||
|
||||
namespace MUnique.OpenMU.GameLogic.PlugIns;
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
using MUnique.OpenMU.GameLogic.MiniGames;
|
||||
using MUnique.OpenMU.GameLogic.NPC;
|
||||
using MUnique.OpenMU.GameLogic.Views;
|
||||
using MUnique.OpenMU.GameLogic.Views.MiniGames;
|
||||
using MUnique.OpenMU.Interfaces;
|
||||
using MUnique.OpenMU.PlugIns;
|
||||
|
||||
/// <summary>
|
||||
/// Handles talking to the Heykel Savasi (statue war) NPC (number 560): opens the team-select
|
||||
/// panel while the event's registration is open.
|
||||
/// </summary>
|
||||
[Guid("80E3B326-474F-45AC-9FA4-3464801AE079")]
|
||||
[PlugIn]
|
||||
public class HeykelSavasiNpcPlugin : IPlayerTalkToNpcPlugIn
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the NPC number of the Heykel Savasi event NPC.
|
||||
/// </summary>
|
||||
public static short NpcNumber => 560;
|
||||
|
||||
/// <inheritdoc />
|
||||
public async ValueTask PlayerTalksToNpcAsync(Player player, NonPlayerCharacter npc, NpcTalkEventArgs eventArgs)
|
||||
{
|
||||
if (npc.Definition.Number != NpcNumber)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
eventArgs.HasBeenHandled = true;
|
||||
eventArgs.LeavesDialogOpen = false;
|
||||
|
||||
var context = player.GameContext is GameContext gameContext
|
||||
? await gameContext.GetOpenHeykelSavasiAsync().ConfigureAwait(false)
|
||||
: null;
|
||||
if (context is null)
|
||||
{
|
||||
await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p =>
|
||||
p.ShowMessageAsync("Heykel Savasi su an acik degil.", MessageType.BlueNormal)).ConfigureAwait(false);
|
||||
return;
|
||||
}
|
||||
|
||||
var red = context.TeamCount(HeykelSavasiTeam.Red);
|
||||
var blue = context.TeamCount(HeykelSavasiTeam.Blue);
|
||||
await player.InvokeViewPlugInAsync<IShowHeykelSavasiTeamPanelPlugIn>(p =>
|
||||
p.ShowTeamPanelAsync(red, blue)).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user