fix(maps): Arkania is map number 82 (client World = number+1 off-by-one)

Client tried to load World84 for map 83; MU client world index is
server map number + 1 (Lorencia 0 -> World1). Arkania client assets
are World83, so the server map number is 82 and the terrain resource
is Terrain83.att (number+1).
This commit is contained in:
Acentech Dev
2026-07-19 14:08:01 +03:00
parent e3d37467d5
commit 80ec466ab1
3 changed files with 6 additions and 4 deletions

View File

@@ -24,7 +24,7 @@
<None Remove="Resources\075_Terrain5.att" />
<None Remove="Resources\075_Terrain8.att" />
<None Remove="Resources\Terrain1.att" />
<None Remove="Resources\Terrain84.att" />
<None Remove="Resources\Terrain83.att" />
<None Remove="Resources\Terrain10_1.att" />
<None Remove="Resources\Terrain10_2.att" />
<None Remove="Resources\Terrain10_3.att" />
@@ -104,7 +104,7 @@
<EmbeddedResource Include="Resources\075_Terrain5.att" />
<EmbeddedResource Include="Resources\075_Terrain8.att" />
<EmbeddedResource Include="Resources\Terrain1.att" />
<EmbeddedResource Include="Resources\Terrain84.att" />
<EmbeddedResource Include="Resources\Terrain83.att" />
<EmbeddedResource Include="Resources\Terrain10_4.att" />
<EmbeddedResource Include="Resources\Terrain10_3.att" />
<EmbeddedResource Include="Resources\Terrain10_2.att" />

View File

@@ -13,9 +13,11 @@ using MUnique.OpenMU.DataModel.Configuration;
internal class Arkania : BaseMapInitializer
{
/// <summary>
/// The Number of the Map.
/// The Number of the Map. OpenMU map numbers are 0-based; the MU client loads
/// world folder <c>World{Number + 1}</c> (e.g. Lorencia 0 -> World1). Arkania's
/// client assets are World83, so the server map number is 82.
/// </summary>
internal const byte Number = 83;
internal const byte Number = 82;
/// <summary>
/// The Name of the Map.