feat(CS-P3): 4 real guardian statues (283) at castle positions 82/107/94,129/131/126 - all defenses required for throne

This commit is contained in:
Acentech Dev
2026-07-15 10:53:57 +03:00
parent af9554bf91
commit 8114930855

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@@ -36,14 +36,19 @@ public sealed class CastleSiegeEventPlugIn : IPeriodicTaskPlugIn, ISupportCustom
// closed and blocks the terrain until broken. Guardian statues stand inside near the throne. // closed and blocks the terrain until broken. Guardian statues stand inside near the throne.
private static readonly (short Number, byte X, byte Y)[] DefenseSpawns = private static readonly (short Number, byte X, byte Y)[] DefenseSpawns =
{ {
// 6 real castle gates (client g_byGateLocation) — close + block terrain until broken.
(CastleGateNumber, 67, 114), (CastleGateNumber, 67, 114),
(CastleGateNumber, 93, 114), (CastleGateNumber, 93, 114),
(CastleGateNumber, 119, 114), (CastleGateNumber, 119, 114),
(CastleGateNumber, 81, 161), (CastleGateNumber, 81, 161),
(CastleGateNumber, 107, 161), (CastleGateNumber, 107, 161),
(CastleGateNumber, 93, 204), (CastleGateNumber, 93, 204),
(GuardianStatueNumber, 170, 208),
(GuardianStatueNumber, 182, 208), // 4 guardian statues inside the castle (real map positions) — must all be destroyed for the throne.
(GuardianStatueNumber, 82, 129),
(GuardianStatueNumber, 107, 129),
(GuardianStatueNumber, 94, 131),
(GuardianStatueNumber, 94, 126),
}; };
// Crown Switch positions on Valley of Loren (from the map init) — held by standing on them: (number, x, y). // Crown Switch positions on Valley of Loren (from the map init) — held by standing on them: (number, x, y).