feat(hs): team-select handler + join action with atomic balance reserve and base warp
This commit is contained in:
@@ -10,6 +10,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using MUnique.OpenMU.DataModel.Configuration;
|
||||
using MUnique.OpenMU.GameLogic.PlayerActions.MiniGames;
|
||||
|
||||
/// <summary>
|
||||
/// The context of the Heykel Savasi (statue war) event.
|
||||
@@ -51,6 +52,12 @@ public class HeykelSavasiContext : MiniGameContext
|
||||
|
||||
private readonly ConcurrentDictionary<Player, HeykelSavasiTeam> _teams = new();
|
||||
|
||||
/// <summary>
|
||||
/// Synchronizes the check-then-act sequence of <see cref="TryJoinTeamAsync"/>, so that concurrent
|
||||
/// join attempts cannot both pass the balance check before either of them reserves a slot.
|
||||
/// </summary>
|
||||
private readonly object _teamLock = new();
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="HeykelSavasiContext"/> class.
|
||||
/// </summary>
|
||||
@@ -125,6 +132,55 @@ public class HeykelSavasiContext : MiniGameContext
|
||||
/// <returns>All players assigned to <paramref name="team"/>.</returns>
|
||||
public IEnumerable<Player> PlayersOf(HeykelSavasiTeam team) => this._teams.Where(kv => kv.Value == team).Select(kv => kv.Key);
|
||||
|
||||
/// <summary>
|
||||
/// Atomically attempts to join the given player to the given team, reserving a slot under
|
||||
/// <see cref="_teamLock"/> to fix a check-then-act race between the balance check and the team
|
||||
/// assignment, then entering the mini game. If entering fails, the reservation is rolled back.
|
||||
/// </summary>
|
||||
/// <param name="player">The player who wants to join.</param>
|
||||
/// <param name="team">The team which the player wants to join.</param>
|
||||
/// <returns><c>true</c> if the player successfully joined <paramref name="team"/> and entered the mini game; otherwise, <c>false</c>.</returns>
|
||||
public async ValueTask<bool> TryJoinTeamAsync(Player player, HeykelSavasiTeam team)
|
||||
{
|
||||
bool reserved;
|
||||
lock (this._teamLock)
|
||||
{
|
||||
reserved = this.State == MiniGameState.Open
|
||||
&& this.GetTeam(player) == HeykelSavasiTeam.None
|
||||
&& this.CanJoin(team);
|
||||
if (reserved)
|
||||
{
|
||||
// Reserve the slot synchronously so a concurrent join sees the updated team count.
|
||||
this.AssignTeam(player, team);
|
||||
}
|
||||
}
|
||||
|
||||
if (!reserved)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var enterResult = await this.TryEnterAsync(player).ConfigureAwait(false);
|
||||
if (enterResult != EnterResult.Success)
|
||||
{
|
||||
lock (this._teamLock)
|
||||
{
|
||||
// Roll back the reservation; the player never actually entered the mini game.
|
||||
this.RemoveTeam(player);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the given player's team reservation, if any.
|
||||
/// </summary>
|
||||
/// <param name="player">The player.</param>
|
||||
private void RemoveTeam(Player player) => this._teams.TryRemove(player, out _);
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <remarks>
|
||||
/// Cancels the event if either team is empty at start (no opponent to fight); otherwise
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
// <copyright file="HeykelSavasiJoinAction.cs" company="MUnique">
|
||||
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
|
||||
// </copyright>
|
||||
|
||||
namespace MUnique.OpenMU.GameLogic.PlayerActions.MiniGames;
|
||||
|
||||
using MUnique.OpenMU.GameLogic.MiniGames;
|
||||
using MUnique.OpenMU.GameLogic.Views;
|
||||
using MUnique.OpenMU.Interfaces;
|
||||
|
||||
/// <summary>
|
||||
/// Player action which implements joining a team of the Heykel Savasi (statue war) event.
|
||||
/// </summary>
|
||||
public class HeykelSavasiJoinAction
|
||||
{
|
||||
/// <summary>
|
||||
/// Tries to join the given player to the given team of the Heykel Savasi event, and warps the
|
||||
/// player to the team's base spawn gate on success.
|
||||
/// </summary>
|
||||
/// <param name="player">The player who wants to join.</param>
|
||||
/// <param name="team">The team which the player wants to join.</param>
|
||||
/// <param name="context">The currently open Heykel Savasi context.</param>
|
||||
public async ValueTask JoinAsync(Player player, HeykelSavasiTeam team, HeykelSavasiContext context)
|
||||
{
|
||||
if (await context.TryJoinTeamAsync(player, team).ConfigureAwait(false))
|
||||
{
|
||||
await player.WarpToAsync(context.GetTeamSpawnGate(team)).ConfigureAwait(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p =>
|
||||
p.ShowMessageAsync("Takima simdi katilamadin (denge/durum).", MessageType.BlueNormal)).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
// <copyright file="HeykelSavasiTeamSelectHandlerPlugIn.cs" company="MUnique">
|
||||
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
|
||||
// </copyright>
|
||||
|
||||
namespace MUnique.OpenMU.GameServer.MessageHandler.MiniGames;
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using MUnique.OpenMU.GameLogic;
|
||||
using MUnique.OpenMU.GameLogic.MiniGames;
|
||||
using MUnique.OpenMU.GameLogic.PlayerActions.MiniGames;
|
||||
using MUnique.OpenMU.Network.Packets.ClientToServer;
|
||||
using MUnique.OpenMU.PlugIns;
|
||||
|
||||
/// <summary>
|
||||
/// Handler for the Heykel Savasi (statue war) team-select request packets.
|
||||
/// </summary>
|
||||
[PlugIn]
|
||||
[Guid("49D4C881-B0CD-44A5-9341-FDF1B432B602")]
|
||||
public class HeykelSavasiTeamSelectHandlerPlugIn : IPacketHandlerPlugIn
|
||||
{
|
||||
/// <summary>
|
||||
/// The game action which contains the logic to join a team of the event.
|
||||
/// </summary>
|
||||
private readonly HeykelSavasiJoinAction _joinAction = new();
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool IsEncryptionExpected => true;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public byte Key => HeykelSavasiTeamSelect.Code;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public async ValueTask HandlePacketAsync(Player player, Memory<byte> packet)
|
||||
{
|
||||
HeykelSavasiTeamSelect request = packet;
|
||||
var team = request.Team switch
|
||||
{
|
||||
1 => HeykelSavasiTeam.Red,
|
||||
2 => HeykelSavasiTeam.Blue,
|
||||
_ => HeykelSavasiTeam.None,
|
||||
};
|
||||
|
||||
if (team == HeykelSavasiTeam.None)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var context = player.GameContext is GameContext gameContext
|
||||
? await gameContext.GetOpenHeykelSavasiAsync().ConfigureAwait(false)
|
||||
: null;
|
||||
if (context is not null)
|
||||
{
|
||||
await this._joinAction.JoinAsync(player, team, context).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user