feat(maps): add Acheron, Debenter, Uruk, Ferea (maps 83-86)

Same pattern as Arkania: terrain resources Terrain84-87.att, map
initializer classes, registration, and update-plugin (v97) that
creates each map + spawn gate + /move warp AND assigns it to the
game server configuration so it is hosted. Also fix the Arkania
update-plugin to assign the game server config (was missing).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Acentech Dev
2026-07-19 15:47:05 +03:00
parent 80ec466ab1
commit d84b29eac3
13 changed files with 292 additions and 6 deletions

View File

@@ -41,20 +41,31 @@ public class AddArkaniaMapUpdateSeason6 : UpdatePlugInBase
public override DateTime CreatedAt => new(2026, 07, 19, 12, 0, 0, DateTimeKind.Utc);
/// <inheritdoc />
protected override ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)
protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)
{
// Idempotency guard: skip if Arkania (83) already exists.
// Idempotency guard: skip if Arkania (82) already exists.
if (gameConfiguration.Maps.Any(m => m.Number == Arkania.Number))
{
return default;
return;
}
var initializer = new Arkania(context, gameConfiguration);
initializer.Initialize(); // creates map 83 + loads terrain from Terrain84.att
initializer.Initialize(); // creates map 82 + loads terrain from Terrain83.att
initializer.SetSafezoneMap();
var arkania = gameConfiguration.Maps.First(m => m.Number == Arkania.Number);
// Host the map on every game server configuration (fresh seeds do this
// automatically, but existing databases need it added explicitly).
var serverConfigs = await context.GetAsync<GameServerConfiguration>().ConfigureAwait(false);
foreach (var serverConfig in serverConfigs)
{
if (serverConfig.Maps.All(m => m.Number != Arkania.Number))
{
serverConfig.Maps.Add(arkania);
}
}
// Spawn gate on a walkable tile (center of the map; attr 0x00, verified walkable).
var spawnGate = context.CreateNew<ExitGate>();
arkania.ExitGates.Add(spawnGate);
@@ -76,7 +87,5 @@ public class AddArkaniaMapUpdateSeason6 : UpdatePlugInBase
warp.LevelRequirement = 10;
warp.Gate = spawnGate;
}
return default;
}
}