feat(hs): /starths force-start command + /hsteam GM test-join command

This commit is contained in:
Acentech Dev
2026-07-21 00:44:00 +03:00
parent b674e5a2cb
commit e0fafe7e03
2 changed files with 103 additions and 0 deletions

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// <copyright file="HeykelSavasiTeamTestChatCommandPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
using System;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.MiniGames;
using MUnique.OpenMU.GameLogic.PlayerActions.MiniGames;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// A chat command plugin which allows a game master to join a team of the currently open
/// Heykel Savasi (statue war) event without using the client team-select panel.
/// </summary>
/// <remarks>
/// This is a GM testing aid which substitutes for the client team-select panel (which is
/// implemented in a separate phase for the PC and mobile clients). It allows the whole server
/// side flow of the Heykel Savasi event to be tested end-to-end before the client UI exists.
/// </remarks>
[Guid("AFCA36C1-B0A0-4D98-BBD6-2352FD18CCA8")]
[PlugIn]
[ChatCommandHelp(Command, CharacterStatus.GameMaster)]
public class HeykelSavasiTeamTestChatCommandPlugIn : IChatCommandPlugIn
{
private const string Command = "/hsteam";
/// <summary>
/// The game action which contains the logic to join a team of the event.
/// </summary>
private readonly HeykelSavasiJoinAction _joinAction = new();
/// <inheritdoc />
public string Key => Command;
/// <inheritdoc/>
public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
/// <inheritdoc />
public async ValueTask HandleCommandAsync(Player player, string command)
{
var parts = command.Split(' ', StringSplitOptions.RemoveEmptyEntries);
var arg = parts.Length > 1 ? parts[1].ToLowerInvariant() : string.Empty;
var team = arg switch
{
"blue" => HeykelSavasiTeam.Blue,
"red" => HeykelSavasiTeam.Red,
_ => HeykelSavasiTeam.None,
};
if (team == HeykelSavasiTeam.None)
{
await player.ShowBlueMessageAsync("Kullanim: /hsteam red|blue").ConfigureAwait(false);
return;
}
var context = player.GameContext is GameContext gameContext
? await gameContext.GetOpenHeykelSavasiAsync().ConfigureAwait(false)
: null;
if (context is null)
{
await player.ShowBlueMessageAsync("Heykel Savasi kayit acik degil.").ConfigureAwait(false);
return;
}
await this._joinAction.JoinAsync(player, team, context).ConfigureAwait(false);
}
}

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// <copyright file="StartHeykelSavasiEventChatCommandPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks;
using MUnique.OpenMU.PlugIns;
/// <summary>
/// A chat command plugin which handles the starths command.
/// </summary>
[Guid("F7FCB218-1A4F-462E-B091-90496FA65CA6")]
[PlugIn]
[ChatCommandHelp(Command, CharacterStatus.GameMaster)]
public class StartHeykelSavasiEventChatCommandPlugIn : IChatCommandPlugIn
{
private const string Command = "/starths";
/// <inheritdoc />
public string Key => Command;
/// <inheritdoc/>
public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
/// <inheritdoc />
public async ValueTask HandleCommandAsync(Player player, string command)
{
var strategy = player.GameContext.PlugInManager.GetStrategy<MiniGameType, IPeriodicMiniGameStartPlugIn>(MiniGameType.HeykelSavasi);
strategy?.ForceStart();
}
}