feat(CS): castle flag owner logo (C1 B9 02) + catapults for war atmosphere
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#1 Castle flags now show the owner guild's logo: resolve owner name -> guild logo (cached), broadcast C1 B9 02 (32-byte mark) to players on the castle map every 15s. #3 War atmosphere: spawn catapult NPCs 221/222 at siege start (client renders them as siege weapons); the 0xB2/0x17 start flag already flips the map to warzone mode. All raw S6 packets, no client changes. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -43,6 +43,19 @@ public sealed class CastleSiegeEventPlugIn : IPeriodicTaskPlugIn, ISupportCustom
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(CastleGateNumber, 93, 204),
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};
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// Siege weapons spawned at siege start purely for war atmosphere. The client renders monster 221/222 as
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// catapults (attacker/defender). They are NOT counted as defenses (destroying them doesn't open the throne).
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private const short CatapultAttackNumber = 221; // client MONSTER_SLINGSHOT_ATTACK
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private const short CatapultDefenseNumber = 222; // client MONSTER_SLINGSHOT_DEFENSE
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private static readonly (short Number, byte X, byte Y)[] CatapultSpawns =
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{
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(CatapultDefenseNumber, 80, 140),
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(CatapultDefenseNumber, 110, 140),
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(CatapultDefenseNumber, 93, 178),
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(CatapultAttackNumber, 74, 100),
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(CatapultAttackNumber, 112, 100),
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};
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// Crown Switch positions on Valley of Loren (from the map init) — held by standing on them: (number, x, y).
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private static readonly (short SwitchNumber, byte X, byte Y)[] SwitchPositions =
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{
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@@ -52,6 +65,9 @@ public sealed class CastleSiegeEventPlugIn : IPeriodicTaskPlugIn, ISupportCustom
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private static readonly ConcurrentDictionary<IGameContext, CastleSiegeContext> Contexts = new();
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private string? _cachedFlagOwner;
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private byte[]? _cachedFlagLogo;
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/// <inheritdoc />
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public CastleSiegeConfiguration? Configuration { get; set; }
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@@ -97,6 +113,12 @@ public sealed class CastleSiegeEventPlugIn : IPeriodicTaskPlugIn, ISupportCustom
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{
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await this.PersistStateAsync(gameContext, context).ConfigureAwait(false);
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}
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// Keep the owner guild's logo painted on the castle flags for anyone on the castle map (any phase).
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if (DateTime.UtcNow.Second % 15 == 0)
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{
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await this.BroadcastCastleFlagAsync(gameContext, context).ConfigureAwait(false);
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}
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}
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/// <inheritdoc />
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@@ -262,6 +284,31 @@ public sealed class CastleSiegeEventPlugIn : IPeriodicTaskPlugIn, ISupportCustom
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}
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context.SetDefenseCount(spawned);
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// Spawn the catapults (siege weapons) for war atmosphere — not counted as defenses.
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for (var i = 0; i < CatapultSpawns.Length; i++)
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{
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var spawn = CatapultSpawns[i];
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var definition = gameContext.Configuration.Monsters.FirstOrDefault(m => m.Number == spawn.Number);
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if (definition is null)
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{
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continue;
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}
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var spawnArea = new MonsterSpawnArea
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{
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MonsterDefinition = definition,
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Quantity = 1,
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X1 = spawn.X,
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X2 = spawn.X,
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Y1 = spawn.Y,
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Y2 = spawn.Y,
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Direction = Direction.South,
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SpawnTrigger = SpawnTrigger.OnceAtEventStart,
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};
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await concrete.MapInitializer.InitializeSpawnAsync(2000 + i, map, spawnArea).ConfigureAwait(false);
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}
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}
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catch (Exception ex)
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{
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@@ -335,6 +382,65 @@ public sealed class CastleSiegeEventPlugIn : IPeriodicTaskPlugIn, ISupportCustom
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}
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});
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private async ValueTask BroadcastCastleFlagAsync(IGameContext gameContext, CastleSiegeContext context)
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{
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try
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{
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if (context.OwnerGuildName is not { Length: > 0 } owner)
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{
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return;
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}
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var logo = await this.GetOwnerLogoAsync(gameContext, owner).ConfigureAwait(false);
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if (logo is null)
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{
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return;
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}
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await gameContext.ForEachPlayerAsync(async player =>
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{
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if (player.CurrentMap?.Definition.Number == ValleyOfLorenMapNumber)
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{
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await player.InvokeViewPlugInAsync<ICastleSiegeStatusViewPlugIn>(p => p.SetCastleFlagAsync(logo)).ConfigureAwait(false);
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}
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}).ConfigureAwait(false);
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}
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catch (Exception ex)
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{
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gameContext.LoggerFactory.CreateLogger<CastleSiegeEventPlugIn>()
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.LogError(ex, "Castle Siege: error while broadcasting the castle flag.");
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}
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}
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private async ValueTask<byte[]?> GetOwnerLogoAsync(IGameContext gameContext, string ownerName)
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{
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if (this._cachedFlagOwner == ownerName && this._cachedFlagLogo is not null)
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{
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return this._cachedFlagLogo;
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}
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if (gameContext is not IGameServerContext serverContext)
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{
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return null;
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}
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var guildId = await serverContext.GuildServer.GetGuildIdByNameAsync(ownerName).ConfigureAwait(false);
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if (guildId == 0)
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{
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return null;
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}
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var guild = await serverContext.GuildServer.GetGuildAsync(guildId).ConfigureAwait(false);
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if (guild?.Logo is not { Length: > 0 } logo)
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{
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return null;
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}
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this._cachedFlagOwner = ownerName;
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this._cachedFlagLogo = logo;
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return logo;
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}
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private static async Task WarpRegisteredMembersToSiegeAsync(IGameContext gameContext, CastleSiegeContext context)
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{
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try
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@@ -22,4 +22,10 @@ public interface ICastleSiegeStatusViewPlugIn : IViewPlugIn
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/// <param name="hour">The remaining hours.</param>
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/// <param name="minute">The remaining minutes.</param>
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ValueTask SetTimerAsync(byte hour, byte minute);
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/// <summary>
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/// Sends the castle owner guild's 32-byte logo (C1 B9 02) so the client paints it onto the castle flags.
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/// </summary>
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/// <param name="guildLogo">The owner guild's 32-byte logo/emblem.</param>
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ValueTask SetCastleFlagAsync(ReadOnlyMemory<byte> guildLogo);
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}
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@@ -75,4 +75,30 @@ public class CastleSiegeStatusViewPlugIn : ICastleSiegeStatusViewPlugIn
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await connection.SendAsync(WritePacket).ConfigureAwait(false);
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}
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/// <inheritdoc />
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public async ValueTask SetCastleFlagAsync(ReadOnlyMemory<byte> guildLogo)
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{
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var connection = this._player.Connection;
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if (connection is null)
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{
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return;
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}
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int WritePacket()
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{
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// C1 24 B9 02 <32-byte guild logo>
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var span = connection.Output.GetSpan(36)[..36];
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span.Clear();
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span[0] = 0xC1;
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span[1] = 0x24;
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span[2] = 0xB9;
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span[3] = 0x02;
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var logo = guildLogo.Span;
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logo[..Math.Min(32, logo.Length)].CopyTo(span.Slice(4, 32));
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return span.Length;
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}
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await connection.SendAsync(WritePacket).ConfigureAwait(false);
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}
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}
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