feat(CS): castle flag owner logo (C1 B9 02) + catapults for war atmosphere
Some checks failed
.NET Core / build (push) Has been cancelled

#1 Castle flags now show the owner guild's logo: resolve owner name -> guild logo
(cached), broadcast C1 B9 02 (32-byte mark) to players on the castle map every 15s.
#3 War atmosphere: spawn catapult NPCs 221/222 at siege start (client renders them
as siege weapons); the 0xB2/0x17 start flag already flips the map to warzone mode.
All raw S6 packets, no client changes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Acentech Dev
2026-07-15 14:19:07 +03:00
parent 7cf790c2a8
commit f586321123
3 changed files with 138 additions and 0 deletions

View File

@@ -75,4 +75,30 @@ public class CastleSiegeStatusViewPlugIn : ICastleSiegeStatusViewPlugIn
await connection.SendAsync(WritePacket).ConfigureAwait(false);
}
/// <inheritdoc />
public async ValueTask SetCastleFlagAsync(ReadOnlyMemory<byte> guildLogo)
{
var connection = this._player.Connection;
if (connection is null)
{
return;
}
int WritePacket()
{
// C1 24 B9 02 <32-byte guild logo>
var span = connection.Output.GetSpan(36)[..36];
span.Clear();
span[0] = 0xC1;
span[1] = 0x24;
span[2] = 0xB9;
span[3] = 0x02;
var logo = guildLogo.Span;
logo[..Math.Min(32, logo.Length)].CopyTo(span.Slice(4, 32));
return span.Length;
}
await connection.SendAsync(WritePacket).ConfigureAwait(false);
}
}