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feature/ca
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0ff0707212
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0ff0707212 | ||
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ede52f4176 | ||
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797e17b666 | ||
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d249fca935 |
@@ -9,7 +9,7 @@ services:
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# sessizce calismaya devam eder (2026-07-31'de tam olarak bu oldu: sunucu 26 Temmuz
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# image'ini calistiriyordu). SHA etiketi daha once gorulmedigi icin pull zorunlu olur.
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# Yeni surum yayinlarken bu satiri yeni SHA ile guncelle.
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image: ${OPENMU_IMAGE:-atfatmc/adamu-openmu:452f0bb139de}
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image: ${OPENMU_IMAGE:-atfatmc/adamu-openmu:ede52f4176a3}
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container_name: openmu-startup
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networks:
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- coolify
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@@ -99,7 +99,7 @@ public class AddHeykelSavasiEventUpdateSeason6 : UpdatePlugInBase
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var npc = context.CreateNew<MonsterDefinition>();
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gameConfiguration.Monsters.Add(npc);
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npc.Number = 560;
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npc.Designation = "TvT Event Gorevlisi";
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npc.Designation = "TvT Guard";
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npc.NpcWindow = NpcWindow.Undefined;
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npc.ObjectKind = NpcObjectKind.PassiveNpc;
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npc.SetGuid(npc.Number);
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@@ -0,0 +1,62 @@
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// <copyright file="RenameTvTEventNpcUpdatePlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.Persistence.Initialization.Updates;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.DataModel.Configuration;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// Renames the TvT event NPC (560) which stands in Lorencia. The name is what players see over its
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/// head and what the admin panel lists, so it has to change on existing databases too - the seed
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/// only covers new ones.
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/// </summary>
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[PlugIn]
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[Display(Name = PlugInName, Description = PlugInDescription)]
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[Guid("7B1C5E42-9A08-4D6E-9F31-2C4A5D6E7F80")]
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public class RenameTvTEventNpcUpdatePlugIn : UpdatePlugInBase
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{
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/// <summary>
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/// The plug-in name.
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/// </summary>
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internal const string PlugInName = "Rename the TvT event NPC";
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/// <summary>
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/// The plug-in description.
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/// </summary>
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internal const string PlugInDescription = "This update renames the TvT event NPC (560) in Lorencia to 'TvT Guard'.";
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/// <summary>The monster number of the TvT event NPC in Lorencia.</summary>
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private const short TvTEventNpcNumber = 560;
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/// <inheritdoc />
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public override string Name => PlugInName;
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/// <inheritdoc />
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public override string Description => PlugInDescription;
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/// <inheritdoc />
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public override UpdateVersion Version => UpdateVersion.RenameTvTEventNpc;
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/// <inheritdoc />
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public override string DataInitializationKey => VersionSeasonSix.DataInitialization.Id;
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/// <inheritdoc />
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public override bool IsMandatory => false;
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/// <inheritdoc />
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public override DateTime CreatedAt => new(2026, 08, 09, 0, 0, 0, DateTimeKind.Utc);
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/// <inheritdoc />
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protected override ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)
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{
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if (gameConfiguration.Monsters.FirstOrDefault(m => m.Number == TvTEventNpcNumber) is { } npc)
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{
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npc.Designation = "TvT Guard";
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}
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return ValueTask.CompletedTask;
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}
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}
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@@ -539,4 +539,9 @@ public enum UpdateVersion
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/// bookkeeping is keyed on this value, so a collision would skip or re-run updates on live databases.
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/// </remarks>
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AddCastleSiegeData = 105,
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/// <summary>
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/// The version of the <see cref="RenameTvTEventNpcUpdatePlugIn"/>.
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/// </summary>
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RenameTvTEventNpc = 106,
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}
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@@ -816,7 +816,7 @@ internal partial class NpcInitialization : Version095d.NpcInitialization
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{
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var def = this.Context.CreateNew<MonsterDefinition>();
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def.Number = 560;
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def.Designation = "TvT Event Gorevlisi";
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def.Designation = "TvT Guard";
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def.NpcWindow = NpcWindow.Undefined; // routed via IPlayerTalkToNpcPlugIn in a later task
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def.ObjectKind = NpcObjectKind.PassiveNpc;
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this.GameConfiguration.Monsters.Add(def);
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