The ClientToServer/ServerToClient packet .cs/.md are XSL-generated from the .xml (Network.Packets PreBuild). Regenerated after hand-merging the packet XML so the generated structs contain BOTH the AdaMu custom TvT (HeykelSavasi FA/FB/FC/FD + TeamSelect) packets AND the upstream chat-command packets (F5/00 request, F5/01 AvailableChatCommand). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
19 lines
711 B
Markdown
19 lines
711 B
Markdown
# C1 1B - MagicEffectCancelRequest (by client)
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## Is sent when
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A player cancels a specific magic effect of a skill, usually 'Infinity Arrow' and 'Wizardry Enhance'.
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## Causes the following actions on the server side
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The effect is cancelled and an update is sent to the player and all surrounding players.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 7 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0x1B | Packet header - packet type identifier |
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| 3 | 2 | ShortBigEndian | | SkillId |
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| 5 | 2 | ShortBigEndian | | PlayerId | |