23 lines
996 B
Markdown
23 lines
996 B
Markdown
# C3 1E - AreaSkill (by client)
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## Is sent when
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A player is performing an skill which affects an area of the map.
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## Causes the following actions on the server side
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It's forwarded to all surrounding players, so that the animation is visible. In the original server implementation, no damage is done yet for attack skills - there are separate hit packets.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC3 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 13 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0x1E | Packet header - packet type identifier |
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| 3 | 2 | ShortBigEndian | | SkillId |
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| 5 | 1 | Byte | | TargetX |
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| 6 | 1 | Byte | | TargetY |
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| 7 | 1 | Byte | | Rotation |
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| 10 | 2 | ShortBigEndian | | ExtraTargetId |
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| 12 | 1 | Byte | | AnimationCounter; Animation counter which acts as a reference to the previously sent Area Skill Animation packet. | |