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2026-07-14 19:00:35 +03:00

58 lines
2.3 KiB
C#

// <copyright file="DropItemGroupExtensions.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.Benchmarks.Helpers;
using Moq;
using MUnique.OpenMU.DataModel.Configuration;
using MUnique.OpenMU.DataModel.Configuration.Items;
/// <summary>
/// Extensions for <see cref="DropItemGroup"/>.
/// </summary>
public static class DropItemGroupExtensions
{
/// <summary>
/// Adds the basic drop item groups.
/// </summary>
/// <param name="itemGroups">The item groups.</param>
public static void AddBasicDropItemGroups(this ICollection<DropItemGroup> itemGroups)
{
itemGroups.Add(1, SpecialItemType.RandomItem, true);
itemGroups.Add(1000, SpecialItemType.Excellent, true);
itemGroups.Add(3000, SpecialItemType.Money, true);
}
/// <summary>
/// Adds a new drop item group with the specified data.
/// </summary>
/// <param name="list">The list.</param>
/// <param name="chance">The chance.</param>
/// <param name="itemType">Type of the item.</param>
/// <param name="addItem">if set to <c>true</c>, it adds a test item to the possible item list.</param>
/// <returns>The drop item group which has been added to the list.</returns>
public static DropItemGroup Add(this ICollection<DropItemGroup> list, int chance, SpecialItemType itemType, bool addItem)
{
var dropItemGroup = new Mock<DropItemGroup>();
dropItemGroup.SetupAllProperties();
dropItemGroup.Object.Chance = chance / 10000.0;
dropItemGroup.Object.ItemType = itemType;
var itemList = new List<ItemDefinition>();
dropItemGroup.Setup(g => g.PossibleItems).Returns(itemList);
if (addItem)
{
var itemDefinition = new Mock<ItemDefinition>();
itemDefinition.SetupAllProperties();
itemDefinition.Object.DropsFromMonsters = true;
itemDefinition.Setup(d => d.PossibleItemSetGroups).Returns(new List<ItemSetGroup>());
itemDefinition.Setup(d => d.PossibleItemOptions).Returns(new List<ItemOptionDefinition>());
itemList.Add(itemDefinition.Object);
}
list.Add(dropItemGroup.Object);
return dropItemGroup.Object;
}
}