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AdamuSw/docs/Packets/C1-14-MapObjectOutOfScope_by-server.md
2026-07-14 19:00:35 +03:00

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# C1 14 - MapObjectOutOfScope (by server)
## Is sent when
One or more objects (player, npc, etc.) on the map got out of scope, e.g. when the own player moved away from it/them or the object itself moved.
## Causes the following actions on the client side
The game client removes the objects from the game map.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
| 1 | 1 | Byte | | Packet header - length of the packet |
| 2 | 1 | Byte | 0x14 | Packet header - packet type identifier |
| 3 | 1 | Byte | | ObjectCount |
| 4 | ObjectId.Length * ObjectCount | Array of ObjectId | | Objects |
### ObjectId Structure
Contains the id of a object.
Length: 2 Bytes
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 2 | ShortBigEndian | | Id |