39 lines
1.2 KiB
Markdown
39 lines
1.2 KiB
Markdown
# C2 13 - AddNpcsToScope075 (by server)
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## Is sent when
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One or more NPCs got into the observed scope of the player.
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## Causes the following actions on the client side
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The client adds the NPCs to the shown map.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) |
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| 1 | 2 | Short | | Packet header - length of the packet |
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| 3 | 1 | Byte | 0x13 | Packet header - packet type identifier |
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| 4 | 1 | Byte | | NpcCount |
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| 5 | NpcData.Length * NpcCount | Array of NpcData | | NPCs |
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### NpcData Structure
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Contains the data of an NPC.
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Length: 9 Bytes
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 2 | ShortBigEndian | | Id |
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| 2 | 1 | Byte | | TypeNumber |
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| 3 << 0 | 1 bit | Boolean | | IsPoisoned |
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| 3 << 1 | 1 bit | Boolean | | IsIced |
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| 3 << 2 | 1 bit | Boolean | | IsDamageBuffed |
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| 3 << 3 | 1 bit | Boolean | | IsDefenseBuffed |
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| 4 | 1 | Byte | | CurrentPositionX |
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| 5 | 1 | Byte | | CurrentPositionY |
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| 6 | 1 | Byte | | TargetPositionX |
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| 7 | 1 | Byte | | TargetPositionY |
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| 8 | 4 bit | Byte | | Rotation | |