26 lines
1.0 KiB
Markdown
26 lines
1.0 KiB
Markdown
# C1 F3 51 - MasterCharacterLevelUpdate (by server)
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## Is sent when
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After a master character leveled up.
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## Causes the following actions on the client side
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Updates the master level (and other related stats) in the game client and shows an effect.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 20 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier |
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| 3 | 1 | Byte | 0x51 | Packet header - sub packet type identifier |
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| 4 | 2 | ShortLittleEndian | | MasterLevel |
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| 6 | 2 | ShortLittleEndian | | GainedMasterPoints |
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| 8 | 2 | ShortLittleEndian | | CurrentMasterPoints |
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| 10 | 2 | ShortLittleEndian | | MaximumMasterPoints |
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| 12 | 2 | ShortLittleEndian | | MaximumHealth |
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| 14 | 2 | ShortLittleEndian | | MaximumMana |
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| 16 | 2 | ShortLittleEndian | | MaximumShield |
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| 18 | 2 | ShortLittleEndian | | MaximumAbility | |