28 lines
1.2 KiB
Markdown
28 lines
1.2 KiB
Markdown
# C3 22 - ItemPickUpRequestFailed (by server)
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## Is sent when
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The player requested to pick up an item from to ground to add it to his inventory, but it failed.
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## Causes the following actions on the client side
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Depending on the reason, the game client shows a message.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC3 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 4 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0x22 | Packet header - packet type identifier |
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| 3 | 1 | ItemPickUpFailReason | | FailReason |
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### ItemPickUpFailReason Enum
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Defines the possible fail reasons
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| Value | Name | Description |
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|-------|------|-------------|
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| 253 | ItemStacked | The picked up item was combined into an existing item of the players inventory. A separate durability update will be sent to the client. |
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| 254 | __MaximumInventoryMoneyReached | The maximum inventory money has been reached, so the money wasn't picked up. Should not be used, because it's used in the InventoryMoneyUpdate message. |
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| 255 | General | The general, non-specific reason. It just failed. | |