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AdamuSw/docs/Packets/C2-31-StoreItemList_by-server.md
2026-07-14 19:00:35 +03:00

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# C2 31 - StoreItemList (by server)
## Is sent when
The player opens a merchant npc or the vault. It's sent after the dialog was opened by another message.
## Causes the following actions on the client side
The client shows the items in the opened dialog.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) |
| 1 | 2 | Short | | Packet header - length of the packet |
| 3 | 1 | Byte | 0x31 | Packet header - packet type identifier |
| 4 | 1 | ItemWindow | | Type |
| 5 | 1 | Byte | | ItemCount |
| 6 | StoredItem.Length * ItemCount | Array of StoredItem | | Items |
### StoredItem Structure
The structure for a stored item, e.g. in the inventory or vault.
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | | ItemSlot |
| 1 | | Binary | | ItemData |
### ItemWindow Enum
Defines the kind of npc window which should be shown on the client.
| Value | Name | Description |
|-------|------|-------------|
| 0 | Normal | A normal window. |
| 3 | ChaosMachine | A chaos machine window. |
| 5 | ResurrectionFailed | A failed resurrection (of Dark Horse or Dark Raven) storage dialog. |