29 lines
1.2 KiB
Markdown
29 lines
1.2 KiB
Markdown
# C3 F1 02 - LogOut (by client)
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## Is sent when
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When the client wants to leave the game in various ways.
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## Causes the following actions on the server side
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Depending on the LogOutType, the game server does several checks and sends a response back to the client. If the request was successful, the game client either closes the game, goes back to server or character selection.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC3 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 5 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xF1 | Packet header - packet type identifier |
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| 3 | 1 | Byte | 0x02 | Packet header - sub packet type identifier |
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| 4 | 1 | LogOutType | | Type |
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### LogOutType Enum
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Describes the way how the player wants to leave the current game.
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| Value | Name | Description |
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|-------|------|-------------|
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| 0 | CloseGame | The player wants to close the game. |
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| 1 | BackToCharacterSelection | The player wants to go back to the character selection screen. |
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| 2 | BackToServerSelection | The player wants to go back to the server selection screen. | |