Files
AdamuSw/docs/Packets/C3-F3-03-CharacterInformation_by-server.md
2026-07-14 19:00:35 +03:00

69 lines
2.8 KiB
Markdown

# C3 F3 03 - CharacterInformation (by server)
## Is sent when
After the character was selected by the player and entered the game.
## Causes the following actions on the client side
The characters enters the game world.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC3 | [Packet type](PacketTypes.md) |
| 1 | 1 | Byte | 72 | Packet header - length of the packet |
| 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier |
| 3 | 1 | Byte | 0x03 | Packet header - sub packet type identifier |
| 4 | 1 | Byte | | X |
| 5 | 1 | Byte | | Y |
| 6 | 2 | ShortLittleEndian | | MapId |
| 8 | 8 | LongBigEndian | | CurrentExperience |
| 16 | 8 | LongBigEndian | | ExperienceForNextLevel |
| 24 | 2 | ShortLittleEndian | | LevelUpPoints |
| 26 | 2 | ShortLittleEndian | | Strength |
| 28 | 2 | ShortLittleEndian | | Agility |
| 30 | 2 | ShortLittleEndian | | Vitality |
| 32 | 2 | ShortLittleEndian | | Energy |
| 34 | 2 | ShortLittleEndian | | CurrentHealth |
| 36 | 2 | ShortLittleEndian | | MaximumHealth |
| 38 | 2 | ShortLittleEndian | | CurrentMana |
| 40 | 2 | ShortLittleEndian | | MaximumMana |
| 42 | 2 | ShortLittleEndian | | CurrentShield |
| 44 | 2 | ShortLittleEndian | | MaximumShield |
| 46 | 2 | ShortLittleEndian | | CurrentAbility |
| 48 | 2 | ShortLittleEndian | | MaximumAbility |
| 52 | 4 | IntegerLittleEndian | | Money |
| 56 | 1 | CharacterHeroState | | HeroState |
| 57 | 1 | CharacterStatus | | Status |
| 58 | 2 | ShortLittleEndian | | UsedFruitPoints |
| 60 | 2 | ShortLittleEndian | | MaxFruitPoints |
| 62 | 2 | ShortLittleEndian | | Leadership |
| 64 | 2 | ShortLittleEndian | | UsedNegativeFruitPoints |
| 66 | 2 | ShortLittleEndian | | MaxNegativeFruitPoints |
| 68 | 1 | Byte | | InventoryExtensions |
### CharacterHeroState Enum
Defines the hero state of a character.
| Value | Name | Description |
|-------|------|-------------|
| 0 | New | The character is new and has the highest state. |
| 1 | Hero | The character is a hero. |
| 2 | LightHero | The character is a hero, but the state is almost gone. |
| 3 | Normal | The character is in a neutral state. |
| 4 | PlayerKillWarning | The character killed another character, and has a kill warning. |
| 5 | PlayerKiller1stStage | The character killed two characters, and has some restrictions. |
| 6 | PlayerKiller2ndStage | The character killed more than two characters, and has hard restrictions. |
### CharacterStatus Enum
The status of a character.
| Value | Name | Description |
|-------|------|-------------|
| 0 | Normal | The state of the character is normal. |
| 1 | Banned | The character is banned from the game. |
| 32 | GameMaster | The character is a game master. |