36 lines
1.6 KiB
C#
36 lines
1.6 KiB
C#
// <copyright file="ShowMoneyDropExtendedPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameServer.RemoteView.World;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.Views.World;
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using MUnique.OpenMU.Network.Packets.ServerToClient;
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using MUnique.OpenMU.Network.PlugIns;
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using MUnique.OpenMU.Pathfinding;
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using MUnique.OpenMU.PlugIns;
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/// <summary>
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/// The extended implementation of the <see cref="IShowDroppedItemsPlugIn"/> which is forwarding everything to the game client with specific data packets.
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/// </summary>
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[PlugIn]
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[Display(Name = nameof(PlugInResources.ShowMoneyDropExtendedPlugIn_Name), Description = nameof(PlugInResources.ShowMoneyDropExtendedPlugIn_Description), ResourceType = typeof(PlugInResources))]
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[Guid("292D399E-3F48-4AF0-9480-F83267BB8619")]
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[MinimumClient(106, 3, ClientLanguage.Invariant)]
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public class ShowMoneyDropExtendedPlugIn : IShowMoneyDropPlugIn
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{
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private readonly RemotePlayer _player;
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/// <summary>
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/// Initializes a new instance of the <see cref="ShowMoneyDropExtendedPlugIn"/> class.
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/// </summary>
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/// <param name="player">The player.</param>
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public ShowMoneyDropExtendedPlugIn(RemotePlayer player) => this._player = player;
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/// <inheritdoc/>
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public ValueTask ShowMoneyAsync(ushort itemId, bool isFreshDrop, uint amount, Point point)
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{
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return this._player.Connection.SendMoneyDroppedExtendedAsync(isFreshDrop, itemId, point.X, point.Y, amount);
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}
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} |