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AdamuSw/docs/Packets/C3-DB-AreaSkillHit_by-client.md
2026-07-14 19:00:35 +03:00

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# C3 DB - AreaSkillHit (by client)
## Is sent when
An area skill was performed and the client decided to hit a target.
## Causes the following actions on the server side
The server is calculating the damage and applying it to the target. The attacker gets a response back with the caused damage.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC3 | [Packet type](PacketTypes.md) |
| 1 | 1 | Byte | | Packet header - length of the packet |
| 2 | 1 | Byte | 0xDB | Packet header - packet type identifier |
| 3 | 2 | ShortBigEndian | | SkillId |
| 5 | 1 | Byte | | TargetX |
| 6 | 1 | Byte | | TargetY |
| 7 | 1 | Byte | | HitCounter; A sequential hit counter which should prevent that hits are sent multiple times. |
| 8 | 1 | Byte | | TargetCount; Number of targets which will follow in the structure. |
| 9 | TargetData.Length * TargetCount | Array of TargetData | | Targets |
### TargetData Structure
Contains the data of the target
Length: 3 Bytes
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 2 | ShortBigEndian | | TargetId |
| 2 | 1 | Byte | | AnimationCounter; A sequential animation counter which acts as a reference to the previously sent Area Skill Animation packet. |