34 lines
1.3 KiB
Markdown
34 lines
1.3 KiB
Markdown
# C3 DB - AreaSkillHit (by client)
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## Is sent when
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An area skill was performed and the client decided to hit a target.
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## Causes the following actions on the server side
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The server is calculating the damage and applying it to the target. The attacker gets a response back with the caused damage.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC3 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xDB | Packet header - packet type identifier |
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| 3 | 2 | ShortBigEndian | | SkillId |
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| 5 | 1 | Byte | | TargetX |
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| 6 | 1 | Byte | | TargetY |
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| 7 | 1 | Byte | | HitCounter; A sequential hit counter which should prevent that hits are sent multiple times. |
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| 8 | 1 | Byte | | TargetCount; Number of targets which will follow in the structure. |
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| 9 | TargetData.Length * TargetCount | Array of TargetData | | Targets |
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### TargetData Structure
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Contains the data of the target
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Length: 3 Bytes
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 2 | ShortBigEndian | | TargetId |
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| 2 | 1 | Byte | | AnimationCounter; A sequential animation counter which acts as a reference to the previously sent Area Skill Animation packet. | |